The nostalgia of the classic Lemmings caught my attention right off the bat. The fx and pleasant aesthetic / animations are a bonus! Props for completing this much fun in 48 hours for a jam. It's pretty hard for me - I'll have to come back for those trophies, but I played quite a few times !
You know, it's been a while since I've seen something stay under judgment for so long. This implies a lot of things, and none of them are good. It might mean that no one has the plug-in required to play, which I consider an automatic failure already. You're supposed to make things that work all the time. The next thing this could be is that the score is so divided that it is a hair's breadth between blam and save. The last thing that this could be is that no one is voting on it.
Personally, all of these hypotheses that I came up with to explain this are tells enough to the quality of this game. Heck, I even admitted that this automatically fails for me. Maybe this would've passed sooner if you didn't rely on another plug-in.
All I know is I've gotten a lot more attention and feedback here than anywhere else I posted it. And yes, it is glitchy because it's a 48 hour compo entry.
On Ludum itself: 28 ratings; 16 comments. Not public rating-values for 13 days.
On Kongregate: Not enough ratings for public rating value; 201 plays. 1 comment.
On GameJolt: 25 plays, 1 Rating/Comment.
Here: 1189 views; 9 comments.
Rating has been hovering at 2.5 here. *shrug*
Also I suppose I wouldn't be offended if it is removed; I'm long past knowing what I need for next version; just haven't had the chance to work on it with Christmas being so close. I'd submit new version separately and not as an update regardless, because this is the 48-hour compo entry.
The constant spawning almost made my computer crash, try not to make them spawn every 2 seconds?
It's because the AI that makes them walk being expensive on older or slower computers. It works fine on mine, which is a top of the line Asus Laptop but during the 48 hour speed development period; I didn't consider other computers. Next addition will add touchscreen compatibility and redo the physics to be cheaper, hopefully.
this game reminds me of et
I was really lost... There were virtually no in-game directions or objectives; it would have been much more practical to integrate the instructions into the game, rather than requiring players to view a separate page. The graphics also need work and you should consider adding some music or sound effects to make it less monotonous.
Thanks for the feedback. I'll take it as advice for my next Ludum Dare; I do now realize that play-ability needs to come before technical features and the like and a few working features is better than a lot with several glitches. But, this was a 48-hour competition entry and I'm not editing THIS SUBMISSION of it. I will; however, release a post-compo version (no estimates on release date, yet); which addresses the concerns of the you, myself and the many others that have commented; as well as adding more content. Again thanks; I don't take any offense to an honest low rating.