Nice concept, but the game is buggy.
I hope the developer can fix it so everyone can enjoy it.
a ludum dare #28 game, made under the theme "you only have one".
http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=2490
intervalo is a game where you move your character in a sole period of time. after that, the character will move with the timing of your presses.
controls:
-enter to set direction/change texture
-r to reset
(you can change volume with '/+, although i don't know if flixel hotkeys change depending on the keyboard scheme)
Nice concept, but the game is buggy.
I hope the developer can fix it so everyone can enjoy it.
I'm sorry for any bug you got. Could you describe how you found it?
It took me a little while to figure out how to play the game. Although you provided instructions, the yellow/orange bar was not explained. It would be extremely helpful to see an example of a level being completed so the player know what the bar is used for.
Still, a very interesting concept. It feels like it is missing something that would have really increased the difficulty, but nothing comes to mind. Good job though. I look forward to your next project.
Thanks. I agree that I should have tried to explain better how the game is played. If I do a post-compo version I'll take that in account.
I just can't figure out how this game is supposed to work.
I'm sorry for not being clearer on this. When the level starts you need to press the enter key in a certain order so that, when the bar below gets full and a green marker appears, the player acts with that same order.
For example:
Bar not full:
1 second - press enter
2 seconds - press enter
*waits until bar is filled*
Bar full, green marker appears:
1 second - player gets launched
2 seconds - since the player was launched, it will now change its texture