You Are Disabled

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Crippled 25 Points

Reach the end with the Crippled disability.

Illiterate 50 Points

Reach the end with the Illiterate disability.

Nearly Blind 100 Points

Reach the end with the Nearly Blind disability.

Spastic 100 Points

Reach the end with the Spastic disability.

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

Made in 72 hours for the Ludum Dare Jam:


You Are Disabled is a platformer where your character is plagued with a random disability at birth, seen as inferior by humanity and discarded underground. Your character must cope with his/her disability while trying to escape the underground prison.

Each disability brings something somewhat unique to your playthrough.


Nearly Blind


Space/Z = Jump
Arrow Keys/WASD = Move
Down/S = Talk and Read


UPDATE - V1.1:
Thanks for all the plays and feedback. I'm very happy with the reception this game has gotten. This game seems to have resonated with a lot of you, and that's very cool.

I realize that many of you are getting frustrated with the game, but that's the point. Many people who are disabled in real life do get frustrated. Life isn't always fair, and I wanted to try and portray that in this little game.


- Added a way to restart with a different disability from the first room
- Made it so you respawn on the side of the room you came from
- Got rid of unintended annoyances while playing Spastic
- Added an indication right before a tic when playing Spastic
- Made lava bubble hitbox a little smaller
- Shameless self promotion links when clicking "A Game By Cory Martin"
- Fixed a typo
- Other minor tweaks
- Secret



i had a couple more disabilities planned and their systems in place (scared of socialization, armless) but I couldn't work them in the actual levels in time.

On the second day of Ludum Dare, I wasn't really happy at all with how the game was turning out; it was devoid of character and the level design was haphazard. I decided to take another day and try and fix it up the best I could and submit it in time for the 72 hour jam instead. After not sleeping and spending the whole day introducing new mechanics, designing levels, adding in all the dialog and thematic elements and other miscellaneous things, I think I turned it into a decent game.

The game is potentially very unfair, especially with certain disabilities, but I think that fits the message of the game well.


Really great game! I like the concept. But geez, the "spastic" condition...

Nice atmosphere

I'm sorry, but while I appreciate the idea, and respect the message, I have several problems. First of, at the time of writing this review, I have beaten 3/4 (Only haven't done Blind yet.) of the disabilities. And I played them in this order.

Crippled, Okay I liked the game at this point. Good meaning, and sad story.

Illiterate, now we got to the actual platforming, and the level design WAS neat. I didn't want to read those signs anyway, so it seemed like most other platformers though, without the story. Really needed some of the NPCs from Crippled to comment on your journey to break that up. Otherwise, still liked it.

Then I got to Spastic, and that's where it broke me. I did finally beat it, but one FATAL error you made was forcing the players to rely solely on the LUCK offered to them by a random number generator as to if they have a chance to beat the level or not, and if they're lucky, then and ONLY then does their skill in platforming even matter. I don't mind hard gaming, especially given the message, and I'm sure I won't mind Blind, but messing with a player's controls in that way is sadly unforgivable if there's no way to counter it. The screen shaking is great in telling us that it's about to happen, but there's nothing we can do but pray it doesn't try to do more than jump randomly.

That was the major issue that I had. The next thing? The ear rape "music". Again, I understand the theme, and I'm trying not to be mean, but there's a much better way to portray near impossible odds than a record scratch track from hell, literally.

So, from a perfect 5, I have to deduct 1 star for the Spastic Disability being SO luck based, 1 star for the sound track (Mute or no mute, sound is a PART of gaming.) and another half-star because of the first two problems potentially causing the message you're trying to put out there to fail to reach the players. I promise you, if I had gotten Spastic first, I might not have continued playing. =/

I maintained the other half of the star because this WAS only done in 72 hours, and likely I would fail to even pull this off. However, my points still stand, I'm sorry.

Thank you for a very interesting game though, and best of luck for the future.

People find this review helpful!

The people saying this game is unplayable... are obviously not trying hard enough. The game is beatable (I've beat it on all disabilities) and the entire point is that it is hard, life with a disability is extremely hard. You're supposed to want to quit, the obstacles are supposed to seem insurmountable. If you have that feeling, then this game did its job.

Amazing work, hard to believe it's from 72 hours. Cory Martin has true talent.

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the game is so annoying
but fun 10/10

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Credits & Info

3.19 / 5.00

Dec 17, 2013
4:53 PM EST
Action - Platformer - Other