You Are Disabled

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Crippled 25 Points

Reach the end with the Crippled disability.

Illiterate 50 Points

Reach the end with the Illiterate disability.

Nearly Blind 100 Points

Reach the end with the Nearly Blind disability.

Spastic 100 Points

Reach the end with the Spastic disability.

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

Made in 72 hours for the Ludum Dare Jam:


You Are Disabled is a platformer where your character is plagued with a random disability at birth, seen as inferior by humanity and discarded underground. Your character must cope with his/her disability while trying to escape the underground prison.

Each disability brings something somewhat unique to your playthrough.


Nearly Blind


Space/Z = Jump
Arrow Keys/WASD = Move
Down/S = Talk and Read


UPDATE - V1.1:
Thanks for all the plays and feedback. I'm very happy with the reception this game has gotten. This game seems to have resonated with a lot of you, and that's very cool.

I realize that many of you are getting frustrated with the game, but that's the point. Many people who are disabled in real life do get frustrated. Life isn't always fair, and I wanted to try and portray that in this little game.


- Added a way to restart with a different disability from the first room
- Made it so you respawn on the side of the room you came from
- Got rid of unintended annoyances while playing Spastic
- Added an indication right before a tic when playing Spastic
- Made lava bubble hitbox a little smaller
- Shameless self promotion links when clicking "A Game By Cory Martin"
- Fixed a typo
- Other minor tweaks
- Secret



i had a couple more disabilities planned and their systems in place (scared of socialization, armless) but I couldn't work them in the actual levels in time.

On the second day of Ludum Dare, I wasn't really happy at all with how the game was turning out; it was devoid of character and the level design was haphazard. I decided to take another day and try and fix it up the best I could and submit it in time for the 72 hour jam instead. After not sleeping and spending the whole day introducing new mechanics, designing levels, adding in all the dialog and thematic elements and other miscellaneous things, I think I turned it into a decent game.

The game is potentially very unfair, especially with certain disabilities, but I think that fits the message of the game well.


This game is rather interesting, considering it is a simple platformer. The message of the game really shows with the hinderance of the disabilities. However the spastic disability really ruined the game for me, not the difficulty. I understand the point of spasticity is the unpredictability, but the combination of over-exaggerated spasticity and precise platforming makes it almost luck-based. (e.g.the room with the death block,disappearing block, and fireball) Still considering 72-hour time constraint, it was decent albeit nearly impossible to get all of the medals.

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If there was an option to change the controls, that would make ALL the difference. Using Space/Z to jump is awful. I'd much prefer to use the Up key.

Apart from that, I love the graphics and the concept. And yeah, it's frustrating as hell which is good.

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Illiterate, spastic, Crippled, blindness? why would someone put you down there?!?!?

I would like the spastic guy to be less 'suicidal'.

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Iam giving the best rate. Even on Illiterate it is pretty hard game, but it has an idea and the reason to be so hard.
Sure, Spastic and Illiterate are not exatly disabilities, but still they are indeed handicaps (especially the spastic is a giant handicap for any kind of game)

And I thought before the crippled will be the hardest option, how even could it be posible to make it through all those platforms?!.. Oh I see now. Wow, that was unexpected.

I will respond on early reviews here about "more humility, portrays of ignorance" and such.
You are forgetting one main thing. the "crippled" is the same person as any of us. Anyone among us can get any kind of injury or handicap and got to DEAL with it somehow in its life. Deal with changes, emotions, new obstacles and judgements.

And that is the main point about this game I love. I had to deal with any problem I get to finnish the game.

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Credits & Info

3.19 / 5.00

Dec 17, 2013
4:53 PM EST
Action - Platformer - Other