I recently played this game and it compelled me to make an account just so I could write a review. I've been playing games here for a long while now and I've conquered my fair share of difficult games, but this one truly takes the cake. Prior to my account's creation, I had completed the game with the disabilities 'near blind' and 'illiterate' . Today, I ran into the Spastic disability which essentially destroyed all of the love I had had for this game. I understand that the premise of the game was to showcase the unfairness of life - especially for those who are disabled - unfortunately, Spastic mode is just TOO unfair. On Spastic mode, the game turns into Russian Roulette. Spastic mode could've been executed so many other ways that could've made it extremely difficult without it being pointlessly infuriating and message-destroying. Halfway through Spastic mode - I started SUICIDING on purpose. I went from 'the lives of the disabled must be so hard - it's amazing how some manage to persevere' to '**** the disabled; if they can't do what you ask of them then what ****** use are they'. I started to join the 'dark side' or rather 'dark SIGNS'. I even got a few friends to play the game; all of them rage-quit 1/4 of the way through because they lost all desire to see what the rest of the game had to offer. I really do get what you're trying to portray but I believe that you should've still stuck to the guidelines for what makes a game good. GOOD GAMES shouldn't make players lose all interest absolutely (as in forever). Good games should never make luck a major game mechanic. Do you think Shadow of the Colossus (another game I've just recently played and platinum-ed on PS3) would be as highly-acclaimed as it is if the ability to see and attack colossi was luck based? If 50% or so of the time, colossi were just basically invulnerable because their weakspots would not show and you had no choice but to restart you console to try your hand again? Really - severe screen shakes could've sufficed for Spastic mode. Heck, SUPER MEATBOY was way easier to beat than this and/or at least interesting enough to push on past the difficulties. If 'unfairness' is all you're really going to stand behind then I wonder why didn't you make everything else just as hard either? I'm giving it 2.5 stars because it functions technically like an average/basic game with a relatively unique premise but Spastic mode is just too broken. I have no idea how 5 stars have been given; it feels like the people who reviewed this game believe that unfair difficulty instantly equates to the perfect game. If you want to make a deep game, make sure it stays A GAME. If I wanted to gamble randomly then I'd go to a casino - at least if I did win, I'd have money to spend - not just a 'medal' (winning in this game does not even really give you much bragging rights or provide more insight into the life of the disabled).