Loot Clicker

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10 Achievements 10 Points

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25 Achievements 25 Points

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50 Achievements 50 Points

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89 Achievements 100 Points

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Author Comments

Collect your Gold and Loot in Loot Clicker!

Use the Mouse to navigate Menus.
Click the "Farm!" button to gain gold.
Spend your gold on units to kill monsters and get gold for you.
Find Loot to upgrade your units.

Designed for the "Trials of Oryx" contest:


Definitely a fun little game, if you like the Incremental/Idle genre. I'm playing Loot Clicker and Swipe the Gold (http://www.newgrounds.com/portal/view/630258) as they both have great themes on top of the original Cookie Clicker formula.

People find this review helpful!

I've been a fan of this since it came out. It merges the "Idle clicking" genre with some RPG elements really well. It takes a while for the game to really get going, but once you start getting loot, it's almost like playing Diablo; TONS of loot with all sorts of different properties, some awesome and some useless, depending on your needs. I love how there are two different kinds of item for every unit type, along with cursor upgrades (very important), and consumables, such as scrolls and potions. Of course, the point of all this stuff is to get you more money as fast a possible. And boy, if you play right, you can really see the constant increase in how fast money rolls in.

For a while.

While I enjoy building up money, gathering items, and raising an army, I feel like there's a point where it becomes nearly impossible to advance. Eventually, the price of more units is simply too high, and the player stops getting more powerful items to offset the cost. I ended up always end up with best items I can get, the best cursor multiplier can could get, and then the whole game just sort of flatlines. Loot rolls in faster than I can count, but most of it is useless once I have the upgrades I want, and no matter how long I idle or how fast I click, the rate the the gold is collecting just stops being fast enough to make a difference. At that point, I don't know what else to do, and I usually abandon the game. As a lot of users have agreed, the last few achievements are a bit ridiculous.

I all agree with other who have said more monster types and a better selection of monsters would be refreshing.

Still, for a "boring" clicker game, this one has some good "resource building" features, and the first 65-70 achievements are constantly rolling in, which lends a sense of continuing progress. It really sucks me in for a few hours.

There's no sound in the game, but for a minimalist graphics scheme, I like the range of colors related to the unit types and their items, and the pixel images are cool.

People find this review helpful!

It's and RPG version of cookie clicker, and it's just as addictive.

It's the best parts of RPG games - loot, gold, and leveling up - without all of that pesky playing part! Seriously, though, it's a fun little game, but besides the in-game achievements/medals, there isn't much replay value.

People find this review helpful!

A solid somewhat idol game, not bad. I found it very enjoyable, this is coming from someone who isn't even into idol games.

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Credits & Info

3.78 / 5.00

Dec 15, 2013
8:11 PM EST
Adventure - RPG