Loot Clicker

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5 Achievements 5 Points

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10 Achievements 10 Points

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25 Achievements 25 Points

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50 Achievements 50 Points

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89 Achievements 100 Points

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Author Comments

Collect your Gold and Loot in Loot Clicker!

Use the Mouse to navigate Menus.
Click the "Farm!" button to gain gold.
Spend your gold on units to kill monsters and get gold for you.
Find Loot to upgrade your units.

Designed for the "Trials of Oryx" contest:


It´s nice idle game, it just lags if I buy a unit. also some additional content might be better.

I like the interface in this game, the color codes and overall simplicity of it all. The 'loot' keeps you interested a while too... though once you've rattled out the better stuff, the stream of loot that follows is pretty overwhelming! Has been said before, but a 'sell all' option would be really useful here. The items don't give much money in the long run, but they clutter up the inventory. Another issue I ran into, no idea if it's due to the game or something else, was increasing memory usage while playing this until either I shut down the browser or it crashed, and I had to start over again, let it run till it crashed; rinse and repeat to keep grinding. I tried a couple different computers, and though the browser crashed only on the one with less CPU power, the game did run noticeably slower on the other one as well, with FPS going down from 30 to around 7 after minutes of play. A bit annoying, considering this is a game you have to play for along time to 'win'. Also unexpected, considering the text-based design, but I assume it might be something to do with the constant stream of loot you receive?

Anyway, despite these issues I enjoyed the game. It's simple, addicting; rewarding. A few notes on strategy: money medals definitely take the most time, so focus on money! And since it's the total amount that counts, and not the current, spend it faster to get faster upgrades. For the Idler medal some people seem to have trouble with: just don't do anything! Let the game play itself for a while. ;) It seems loot has a random value for different stats, between certain numbers. I assume the highest for the smaller ones is 30%, and the highest for cursor seems to be 500%. Also, after you defeat the demons (it's an idle battle), keep an eye out for one more special item to fill that empty space below the cursor. :)

Thanks for the entertainment!


People find this review helpful!

Why not to begin with such deep confession which is I've played this game for a little long, but it's this way only because I wanted so bad, so mad all of 'em achievements be mine?!

Well, unfortunately I must confirm that some of potions in-game truly doesn't work as they are destined to. Anyway, aside from the other issues the WORST ISSUE is definitely one having you out of your equipment for no reason and an achievement for fully equiped 'moneymakers team' as well exactly right after the moment you attempt to refresh the page while playing Loot Clicker on it or possibly just close it to take a break - once you come back, it's awful possible you will end up with the huge holes in your units equipment you didn't caused, just game itself did... So, in general there are actually a bunch of things blamable all around!! :/

And still more to say. Very lame it is it can be 9999 Undeads and even more of them in fact! It's just the counter not displaying the real amount when it's finally 9999 Undeads. What am I saying? That is so nice! Aha, maybe it's true, but sorry, no chance for kindness at the lags encounter due to the excessive number of your units in game!!! And also it should be prevented by the game itself, on it's own really working way!!!

*Sigh* Totally bothered by "Idler" achievement :( What is the requirement to spark it yellow. Pity, not at least knowing what to do, how long is absolutelly less important. Fortunately I do understand how can I get "Gold X", even though I - somehow - do not achieved it, yet. Simply just because it's easy peasy to get the hang of the order some "Gold" achievements have. To check out "Achievements", inspect what amount of gold was continually rewarded and.. well, nothing more happily :D

I can easily see someone is about to search out on what to do to win some of the undoubtely authenticaly tricky achievements, you know, like "Go to bed", "Demonslayer", including "Artist/Developer love" one mentioned below in last revew by someone for this content. And yes, the truth is I saw the help deep deep drowned in review section. Nevermind, I want to take care of them all there for once and for all. I do dare to think that that help needs being reminded again...

"Go to bed" START playing game between 12 AM to 5 AM (Note: when you got your game paused, don't even count as if you have left the game overnight before or after 12 AM 5 Am for prize, things will turn out waayyy different, and/or played either earlier or later, you won't grab it, unless you refresh the thing (of course between 12 AM till 5 AM) ). Meh, I don't like this to death.

Both "Artist Love" "Developer Love" "achievements just lead to click on the right website links inserted in game already. Plus, one of them is trampolinetales.com as I quite remember. I guess it's not one of the hardest you have ever encountered LOL :D

"Demonslayer" Slay the demons. Hell, everything You're demanded is to collect 666 Undeads (yeah, revive them and you are there), shortly after buy a "Map to Hell" (hahaha!!!) and finally enter the hell, meet the final boss (no, we got just one boss put in the game sadly). You will have to be in place where you see what enemies how much times you have killed so far, though.


But still, I wish I could acquire this fact.. actually this fact that will help me to reach for "Idler".

Ah, by the wayI'm surely not into this genre of games. I knew it from the entire beginning it's just going to be an achievement rush but what the hell, a single game weren't THAT achievement rush specified before and it really SUCKS. By all means.

Also, in very short words: RPG-themed game you cannot fail?

For good's sake, even if it isn't ruining all fun, THAT all addiction, yet, completely right just that makes Loot Clicker a total failure.
Uhh-ohh, even though I wish I purely could do so I can't. I absolutelly can't do it - I can't call this one a game. More like a.. waste, sorry for my brutality.

Oh well, someone?
Call an actual game developer. From reality actually (eh, couldn't resist).
Alright, at the end I totally should admit that I consider this game like it was the worst RPG stuff ever made in the games history... Yet, however, one and a half star is my ultimate rate I give to it at this moment as I'm finally finished with the longest review I ever did, yay!!!

Possibly there may be some incorrectness in my personal writing here but I'm just being too lazy now I won't double-check anything from this point (not at all reviews should be permanent in my opinion..). Haha I at last had plenty of fun making all it written, much more from checking out Loot Clicker..

People find this review helpful!

game is amazing, it is somewhat original but keeps you playing until...well, like most idle games you hit a BIG wall, this has that to, it kind of loses its flavor after the first 8-10 hours. Also the acheivments dont tell you how to get them till after

P.S. does anyone know how to get artist/developer love acheivments

This game feels very stark from what it could be. Not nearly as addictive as some other clicker/idle games I've played in the past. There needs to be an easier way to compare loot, especially later in the game when one bag of swords or blood or helms looks nearly identical to the ones I've already got equipped. The more units I have the more I just sell the loot instead of spend the time comparing one to the other for a slightly better equipment. I get up to about 70 units for every slot and I'm not really compelled to play any more. Mostly because gold looses it's weight as a goal by itself when it doesn't help me do anything but buy units to earn more gold. I suppose that's the point of a idle/clicker game, simply to watch the numbers climb. But I've seen others that at least tack on a little bit more to make it feel a little bit more...inviting is I guess the word I'm looking for. Like the game I'm playing has at least a little more world to it.

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Credits & Info

3.78 / 5.00

Dec 15, 2013
8:11 PM EST
Adventure - RPG