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Lost Outpost

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Author Comments

“What you are now we used to be; what we are now you will be...”

What happened to Lee in 2011's "Outpost:Haven" was only half the story. In comparison, Lee was the lucky one.

Spread over ten levels we go back and forth in time with both Lee and Jameson on Haven and the planet below to discover its secrets in this survival horror game.
Swarm mode makes a welcome return, with a greater depth of gameplay.
This time let's even the odds, with more weapons and multiple armor combinations the battle is truly on.

Please note, the specular lighting option requires a powerful machine. The game runs in low quality by default and is the recommended setting.

Chrome users, there's a bug if you quit out of fullscreen. Sorry it's out of our hands, so keep that in mind if you need to quit out ( The game saves often so not all is lost if it happens, but it's still annoying I know ).

Thanks to everyone whose taken the time to play / vote / review the game, you're the best.

Turn the lights off, the volume up, hit full screen and shoot some aliens.


I didn't get too far, since I am playing on my lunch hour, but this is just as great as the last game. I do have a few requests though. :)

1) When you access the New Haven panel, have a computerized voice reading off the menus. Just for that sci-fi flair.

2) Maybe a short animated, background story for the mission theme of the next game?

3) Or maybe try a Pet Sentry, where it is built on a dog chassis. Weapons on it could be upgraded and enhanced through the Haven panels like any other weapon. But as a catch, the Pet would have a life bar, and instead of health ups, there would be Repair Modules to pickup. Give it 2 or 3 lives like the player, and if it's dead, it's dead for good.

Just my 2 cents. :)

Squize responds:

Love the ideas mate, but time / money and all that. We've got enough ideas that we had to drop for this one to make a start on Outpost 3 tomorrow ( But we're not, no more aliens for a little while ).

why cant the AAA games be this scary and hard?
I found myself checking the health and ammo after EVERY enemy I killed
The jump scares are alil overkill but they are used to great affect as I did jump every time
I hope you go on to make a living on your art
(and this is art)

As I played past versions of Outpost Haven I never expected it to be so tense in certain levels. The secret was as you say... a message from the Owl men also with text playing on and on... It actually can grow to paranoia. It has a highscore ;) mine is 10.250. The best weapon is still unchanged plasma rifle as always... just grab some Fmg +dmg and some more +fire rate in exchange for laser and you are good to go that gun makes the game too easy though it took me about 2-3 hours and I'm excited to say... This is actually high nerve, psychological gameplay that actually tries to control your thoughts and to make mistakes... Man this was something special I'd say.

Squize responds:

Thanks, so glad you enjoyed it. We balanced the game so it was slightly easier than harder, as we want people to play through it all.

is gut very gut i am half russian half croatian

awesome job with the game and the sound, it feels so real

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Credits & Info

4.13 / 5.00

Dec 2, 2013
7:47 AM EST
Action - Shooter - Multidirectional