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Lost Outpost

rated 4.13 / 5 stars
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Action - Shooter - Multidirectional

Credits & Info

Dec 2, 2013 | 7:47 AM EST

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Author Comments

“What you are now we used to be; what we are now you will be...”

What happened to Lee in 2011's "Outpost:Haven" was only half the story. In comparison, Lee was the lucky one.

Spread over ten levels we go back and forth in time with both Lee and Jameson on Haven and the planet below to discover its secrets in this survival horror game.
Swarm mode makes a welcome return, with a greater depth of gameplay.
This time let's even the odds, with more weapons and multiple armor combinations the battle is truly on.

Please note, the specular lighting option requires a powerful machine. The game runs in low quality by default and is the recommended setting.

Chrome users, there's a bug if you quit out of fullscreen. Sorry it's out of our hands, so keep that in mind if you need to quit out ( The game saves often so not all is lost if it happens, but it's still annoying I know ).

Thanks to everyone whose taken the time to play / vote / review the game, you're the best.

Turn the lights off, the volume up, hit full screen and shoot some aliens.



Rated 4 / 5 stars



Rated 5 / 5 stars

The highly acclaimed sequel to the highly acclaimed original. I was a HUGE fan of the first, definitely brought a lot of great elements to the table that seemed original, classic, and thrilling all at the same time, and I'm glad you were able to produce a sequel this good. First couple levels I was worried it was too much of the same, but I decided to keep playing on and was not disappointed. Enjoyed the easter egg chatlog that addressed the criticism, and I'm incredibly glad you chose not to do multiplayer for this (and, by the way... I have 0 doubt you could've done multiplayer if you had wanted, since the raw power you bring to the canvas asserts you are one bad-ass mother fucker with flash). In the increasingly connected age we live in, it's good to see someone choose not to take this route, and the product is already fantastically artistic and plays well. Also: just scored 10900 on the minigame, and I'm choosing to cut it there. Would've enjoyed an easter egg for beating the supposed high score, but what the hell, I can't complain... it was pretty lulzy already. My only two complaints about this are perhaps that the weapons tree could've used more spicing up (though the small additions and upgrade trees for armor were really rad) and maybe that sometimes with flickering lights it seemed that the flashlight would be overpowered and give into the flicker, instead of being that candle against the shadow, which is always a fun thing. Enjoying it, playing it, linking it out to friends for playing.

Solid job. The first had me at "Damn. Just Damn." and this continuation has me nerding out all over again.
5/5, 10/10, ~WCCC

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Squize responds:

Thank you mate ( And thanks for the bug report / pm ).
It's quite a slow build at the start, returning to the first level as a tutorial, and the first half of level 2 is an extended tutorial too, that's why we just kick things off just to try and say "Ok, that's the terminal and all the collectables, we're starting now" as we had to balance it for players who have never played Haven.
I think level 4 is the first "classic" level and then hopefully it stays at quite a high level from there. We could quite easily have just used templated levels from then on, but we really wanted to up it every level to reward the players who stuck at it, so we really tried to mix things up ( I really like level 5, the change of pace, the parallax, sfx, lens flare etc. ) and level 9 is just our way of saying "Well done for getting this far, have some homing missile porn".
We try not to build games for the players we lose in the first five minutes, we're always going to lose them anyway, we try and build them for the players who'll follow the game through.

( We were going to do some easter eggs, for beating the hi-score and for flushing all the toilets and other bits and pieces, but just ran out of time ).


Rated 5 / 5 stars

I really enjoyed your first game and this sequel is even better. It had more story, with a little comic style over it which I like. Still great explosions, sounds and now even with a nifty intro scene. Surely improved since the first one! Great game, now it's better playable on fullscreen too. ( had lag on previous game for some reason..) Keep em coming and make it a full series with an epic storyline if possible! :D

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Squize responds:

Thanks man. When testing it I always played on fullscreen ( With specular lighting on ) 'cause then it doesn't really look too much like a Flash game.


Rated 5 / 5 stars

Pretty good, despite the bugs.

A bit easy, especially after the first, with the exception of the euh... ranged units you meet later on (to not spoil anything too much). Which I still don't realy understand, by the way. Overall except for those guys having Lee and Jameson at the same time was just too much firepower, especially as the aide can just die and respawn over and over with no penalty. Not sure how frustrating it would have been if he would have just died though. Maybe his firepower could get downgraded if he dies?

Oh, and I barely tried the swarm missions, just the first, where I died. They were a lot harder than the main game, but I didn't enjoy them so much. I'm sure some people loved them, and I'm sure unlocking all guns is nice, but really the AR, SMG and pulse rifles are all good guns which together give a good amount of ammo, big mags, and properly upgraded reloading is fast.

I like how the SMG was a lot more useful than in the previous game. However I'm not sure the pulse rifle that came later is the better gun. Liked the sentry gun. Not sure it uses any ammo, though, which is weird but ok. I don't know how I'd have have to recharge it's ammo anyways. Didn't get around to using explosives, though.

The new baddies and the new ambush styles were nice (water, etc.). The outside area with the shadow stuff was nice. I wish we had seen more new baddies, to be honest. Some seemed to come late.

As for bugs, I had an issue where the smg ammo would be set to 31 bullets left, if I was using another gun. This seems to happen wether it's full or empty, which can be annoying in some cases, as frankly, it was my favourite gun alongside the pulse rifle. Also I might be repeating myself but there is ammo listed for the sentry gun, but it just keeps firing. And when I pick it back up it is full. Might be better this way though.

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Rated 5 / 5 stars


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