Not bad. Some graphics could do with some work, and maybe the gameplay could use more variety.
I wanted this game to be short and easy pick up with a little bit of challenge. By creating a level engine I see that I can easily return to this and make a more complex game in the future. I certainly hope I get the time to do it.
I hope you like it and put you in a little christmas mood :) I do everything my self, graphics, programming, sounds and music.
Publisher? All details here http://www.mochimedia.com/games/play/jewel-mining-christmas
Not bad. Some graphics could do with some work, and maybe the gameplay could use more variety.
Well this was a different form of mining, shooting down the reward rather than collecting it. : Nice Christmassy feel and simple rewarding gameplay. Good work!
-cd-
Yeah, it might not be the smartest thing to do in a cave, hehe. Thanks!
lol kool. nice midi music
it's a decent time waster game. instead of the endless supply of christmas balls to shoot, limit the number of shots per round to make the game harder, or give 50 shots for the entire game and see how far you can go/how many points you can get.
Thank you for the tips :)
Was it really necessary to repeat the same level design more than once?