Well thanks for using a bit of my music in your game, now you're going to get a hearty, well thought-out yet still quite irritated review.
First and foremost- The save points are WAY too far apart!.. I also think in order to enjoy the weapons, the spells, the cave exploring, the enemy smashing (i.e. the fun features of the game) you should take out the jumping challenges altogether. There no reason to make me jump over an endless death pit in this game I think. Just think about that, why do you have those in there really? I died probably 5 to 10 times before I got to the first checkpoint, it's very, very frustrating to START a game with repeatedly dying back to the beginning of the game. So you could even add that stuff in later after the player gets a good feeling of the controls. Make a smoother introduction into the game playing. Here, the player almost literally has to jump into it and start dying. I didn't make it to the second save point before coming to write this review. If you're going to have jumping challenges, at the very least, make those physics super clean and crisp- I noticed I was sliding off a lot of very squared blocks- why, Why am I sliding off of squares??-especially when my Life Depends on it?!
I want to enjoy the depth that seems like might be in your game, but it's rather irritating to play, so unfortunately I can't do that.
Thank you very much for the review as well as making the end credit music. I've come to accept these flaws, as they cannot be fixed because of the script I used. The script I used is a bit (very) buggy and I am in search of a new script desperately, as no more than 12 people as of now have actually been able to complete the game.
fuck this game the worst game i ever played the worst jumping all the weapons suck and the easiest enemy can kill if you get between a wall. also the medal are too low and too hard to get just play tiny dangerous dungeon is way better do not waste your time trust me.
The poor jump mechanics caused me to instantly quit. The immediate stop in propulsion when letting go of x as well as the significant delay in actually jumping caused me to die 10 times on the VERY first pit before I finally made it.
I don't know who makes the medals but I don't think it's possible to get the "bare-handed" achievement (I guess you need to have "EMPTY" in your inventory for this to happen, or you'll get other achievements by holding other equipment)
That guy Tarjan is impossible if you go bare-hand on him, unless you hack, of course.
You should at least, add a recovery time for Tarjan everytime you hit him, or make him bounce a bit further so he doesn't always get you instantly with his balisong-like weapon every time you hit him bare-handed, the idea is to make the medal "achievable", not "hack-need".
Even if it's a bit short, the game can be improved further with a level-up system, more equipment, punch buffing and more stage.
We had a variety of songs depending of the situation, that's good for me, and since I like 8-bit-like games, I can add extra points for it.
I'll give it a 3/5, due to its shortness and the huge disadvantages (or advantages) you have when facing some enemies (especially this boss Tarjan)
Thanks for reading.
Faulty collision detection, messy movement, dialogue doesn't display correctly, never mentioned x was jump, craft menu navigation sucks (up/down skips like hell), level design is mediocre. Immediate death and restarting a whole section is BS unless you have tight control mechanics, and yours definitely aren't. You can get away with sloppy controls as long as you plan around it, don't make players suffer because of your bad code.
I agree with you for the most part. The Code has some major flaws. But "X" IS mentioned to jump. First Level, under the controls for Punch, Move and Weapon. Everyone seems to know how to do this, but no one seems to know how to Jump despite the information being right below it.
Restarting a whole section is for the sake of giving the player a chance to change their weapon as they keep the resources they collected after they died. This saves the player from never being able to beat a section as some weapons are better for certain parts of the game than others.
But I will agree that the code is flawed and the controls are not the tightest. I will hopefully get around to finding or making a new code that works better.