I would give this game 4,5 stars, because it's a great thing, but I can't because of 2 issues:
1. When I turn off the ad-block the game gets extremely laggy and I could effectively earn only the "first death" medal; before earning any others the game freezes for a moment and is not sending the achievements to the NG system;
2. When I turn the ad-block on I turn off the lag as well, but cannot earn medals.
I PMed the author about it months ago, but got no response. I hope that I will get an answer to the review.
THAT MUSIC IS FROM EPIC BATTLE FANTASY 3!!!!
Yes, they have donated it to the public domain. I also included the author in the game's credits menu.
Nothing bad, really. Reminds me a little of Temple Run. But there's one issue you should have addressed: Auto-Jumping. Sometimes you are jumping to a higher place and, if you let go a wee late, you are dead.
I did have addressed that issue carefully. It's enabled because this is the better option. Without 'auto-jumping' (which means that it's enough to hold the jump key down to jump repeatedly) if you press jump again a wee early, it won't register because that's still the downward phase of the previous jump. And that scenario comes more often than what you said, and is more annoying.
So, out of the two choices, I chose the one which pleases more players. But either way there will be people who don't like it because there's no universal perfect solution.
Really laggy game. Or it looks to me. I prefer action games to have full frames on animation. I mean thats what they re all about. Kawai Run 2 for examble.
This one didn't do much for me. The controls are tight and the visual style and graphics are very cool, but that's about all I can really say I liked. HFX's music as always is amazing, but I really don't feel like it really fits the theme or style of this game; it feels like a poor match, to be completely honest.
As for the gameplay, the controls are solid, but the level design just loops over what appears to be the same map copy-pasta'd a few times. Granted, what bits there are are pretty well-designed, but such long chunks are identical that it makes gameplay boring and predictable; for instance, I knew I could always slide the entire length of a super-boost, and I always knew that a hill would lead to a higher hill and then a ledge to slide under. I do definitely like the graphical style, and the pixelly tron-ish shattering sounds are neat.
All in all, it feels like this is a great start to a game, but definitely not a fully fledged one. Keep it up!
Thanks. Levels are static up to about 700m, then random order. The reason for long identical chunks is that if I completely randomize every obstacle's order, there might be terrains that are impossible to get through, and it would make everyone angry :) So I designed longer chunks that surely fit together. With the super-boost, your speed is so high (almost 2x normal speed) that you couldn't react to a completely random next level. At 1K m it's ok, but if you are at 7K, you'd crash before seeing what comes. You see, the hard thing is that some people find it boring, but if I make it more challenging then others will get frustrated quickly.