i just love sliding on my back...
This is definitely a sequel material. Smooth controls,
nice graphics, fluent music. Repetitive, but really fun.
Congratulations. If you make a sequel, consider the
features of upgrades, adding more power ups, and
think on generating the map in addition to putting the
already created features. And don't forget the pixels!
9/10, 5/5 woot
a good and addictive game. the only problem is that the red orb achievement is nigh on impossible to achieve.
The trick is that you have to approach the scene as slowly as possible to have more time to stand up and jump. So you have to get all the blue orbs and no yellow orbs, this way it will be easier.
This is a really fun game to play when you have nothing to do, smooth easy controls and good graphics that really go along with the idea of cyber space. The soundtrack is also great and doesn't get boring after playing for a while. The achievements are fun to aim for and it is overall a good game!
Why only four stars then you ask? Well ill tell you :D
There could be more variety in the colour scheme other than blue and yellow and you could be able to collect coins on the way and then buy upgrades in a shop for example, extra lives or more effective speed boosts. You could also add more maps like a desert map or an arctic map!
I hope you find my feedback useful :D
Vertew our for now...
Thanks, I'll consider these when I make a sequel!
Ok, I like your game, and here is why:
- Cool design
- Simple mechanics and controls, just 2 buttons :-D
- Can be addictive.
- Really good music and very good sound effects.
- After a long time, it can be reppetitive, so I think it needs some more hazards. For example, I think that those falling stalactites are pretty useless. So, why don't use 'em as a hazard, falling infront of you instead behind you, and nailing on the floor, so you have to jump them? I think it's a good idea.
After all, it's a very good game. 8/10
Thanks, in fact I have thought about falling stalactites in front of you. The reason I didn't do it is simple: when you speed up after a few K meters, there's not enough time to let it fall and let the player react. Things happen so fast that you think it's a static stalactite and you slide, and by the time you realize it's falling... crash :)