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Snake

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High Scores

Master
1. Honkone 31,962
2. DESHIEL 29,794
3. Kariky 26,496
4. EndlessParadox 24,794
5. Kwing 22,184
6. ErikWhite93 20,154
7. AYJOSHDUHH 19,616
8. locksheer 17,002
9. Vandel212 15,968
10. Gozuto33 15,472
11. SlingBang 14,890
12. Psypicasso 14,009
13. mrmosdef 13,501
14. hander 12,403
15. KurayamiShiryoku 12,243
16. Mindraker 12,224
17. goo-er 11,897
18. Docshu 11,780
19. hotjesselyntea 11,657
20. k1773r 11,537

Author Comments

I got bored and made Snake. Then I got more bored and made Snake slightly better :P

(You may need to Shift+F5 to see changes)
Edits:
- increased speed, visual effects, and warn/pause when the game loses focus
- added difficulty ramp, every part you collect increases the game speed. Also updated some visual/particle stuff
- updated visuals again and added high score table. Also increased size, number of parts on screen, and starting speed
- Fixed a bug in which your score would not be posted if you somehow managed to win
- Made the UI bigger to fix issues people were having with things being too slow
- Fixed many bugs and added a score in the upper left
- More bug fixes
- Movement bug fixes (finally)

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Cute snake

Notbad I did think you could have added even more twsits and turns and mix it up Another delightful snake game here back in the day we would get lots of these types and don't see them too often but I like the version you have created here it's still snake but you mixed it up a tad I do love the effort into the game keeping the theme alive and strong it's still a fun game after all these years and I was pretty impressed so this reviewer loves these types and makes it that much more fun to review

~X~

It's okay I guess. Pretty simple, not as many modern twists as you claim there are. The music and effects are nice but in the end the only difference is the speed, the time bonus, and the multiple collectibles rather than just one. One issue I see with this is that you could hypothetically get a higher score by stalling, since you get points just for surviving. It would be slower, but it would be a surefire way to get into the hall of fame.

This definitely needs more. The most obvious change I can think of is to have more objects on the screen - enemies, powerups, obstacles, etc.

pressing a button opposite to the direction you are going (ex. pressing left while going to the right) makes you to lose

egg82 responds:

Yes, the Nokia version also has that which is why I left it in as a feature rather than a bug. There are a few design choices I wouldn't have made but did because it's a "clone"

As basic of a game it is, it's good for a run or two, the camera-shakes, explosions and music was enough to keep me enthralled.

Good game but just like old games
But i liked the music

Credits & Info

Views
7,817
Faves:
10
Votes
35
Score
3.13 / 5.00

Uploaded
Nov 22, 2013
5:37 PM EST
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