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Pause Ahead

rated 4.34 / 5 stars
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Action - Platformer - Puzzle

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Credits & Info

Nov 22, 2013 | 4:24 PM EST
  • Frontpaged November 23, 2013
  • Underdog of the Week November 27, 2013
  • Daily 3rd Place November 23, 2013

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Glutton for Punishment 5 Points Die over 600 times.
Thick Skull 5 Points Fail to grasp the core concept of pausing.
Escape 25 Points Complete the game.
Fastest 50 Points Complete the game in under 5 minutes.
Untouchable 50 Points Complete the game with no deaths.
Champion 100 Points Collect all the achievements
Treasure Hunter Secret Medal: Unlock this medal to view its details!
King of Hell Secret Medal: Unlock this medal to view its details!

Author Comments

(Warning: This game may be quite difficult. Play at your own risk!)

You’ve woken up in a strange place with the eerie feeling that you’ve been here before. Conquer the treacherous traps by running, jumping and using your power of pausing to get ahead. Just remember: once you pause, there is nothing you can do to change your path. Let the chips fall where they may. Hopefully not directly onto a spike.
Supplemental controls:
ESC - Access escape menu
M - Mute the game
O - Toggle overlay (makes the game run faster)
To access achievements press the trophy icon on the main menu. To access the music room, press the music note.



Rated 4.5 / 5 stars

Level 7 is when It turns to complete and utter insanity.


Rated 4 / 5 stars

Good Music and Graphics, the mechanic is good to buuuut the controller is no so good. I die a lot of times because the jump is not precise and when you try to move in the air just a minimum push make you move a lot and its imposible to calculate well.

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Rated 5 / 5 stars

Dying a million times at the bonus level is totaly worth it for the alternate dialoge.
pro-tip: there's no alt dialoge at the ending screen or the bonus level, so don't waste your time on that.

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Rated 5 / 5 stars

[TAS] Pause Ahead.
Make this happen.

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Rated 5 / 5 stars

Good concept, poor execution. The levels are trial and error, at best, due to the imprecise nature of the controls. All in all, it just becomes a rather gimmicky, hard to control mess that could have been a really well put together puzzle platformer. And what's up with the boss? Game design faux pas to introduce a bunch of random new mechanics at the end of the game. 5/5 because I really appreciate the high production value, but IMO a total miss in terms of making the best use of the mechanics.