Level 7 is when It turns to complete and utter insanity.
Good Music and Graphics, the mechanic is good to buuuut the controller is no so good. I die a lot of times because the jump is not precise and when you try to move in the air just a minimum push make you move a lot and its imposible to calculate well.
Dying a million times at the bonus level is totaly worth it for the alternate dialoge.
pro-tip: there's no alt dialoge at the ending screen or the bonus level, so don't waste your time on that.
[TAS] Pause Ahead.
Make this happen.
Good concept, poor execution. The levels are trial and error, at best, due to the imprecise nature of the controls. All in all, it just becomes a rather gimmicky, hard to control mess that could have been a really well put together puzzle platformer. And what's up with the boss? Game design faux pas to introduce a bunch of random new mechanics at the end of the game. 5/5 because I really appreciate the high production value, but IMO a total miss in terms of making the best use of the mechanics.