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Author Comments

Fly your spaceship to collect green orbs while trying to avoid being seen by the roaming sensors.


That Was Fun o3o'''' Is That Bad?
I'm Going To Go Ahead And Point Out Something Before I Start: I've Never Made A Game - I Don't Know How Difficult It Is To Make One, AT ALL - And I Don't Care About Graphics Unless They're Like... Madden 95 Style (Ew.)
Now, With The Above Information In Mind, Please Read Carefully. I Really Did Enjoy What I Just Played; All 34 Seconds Of It. Navigate and Hide Games Are A Good "Genre" Of Flash Games That Infest Newgrounds In The Good Way. But There Are Some Things I'd Like To Comment On... In The Bad Way...
One, As I've Seen In A Few Reviews, Is The Lack Of A Enemy Detect Zone. Perhaps A Small Red Triangle Emanating From The Eye(?) With A Curved Bottom To Show The Range Of Enemy Vision.
Two, Would Be The Lack Of Music. Sometimes I Don't Want To Listen To In-Game Soundtracks Or Whatever, But That's What The Mute Button Is For.
Three, Is The Near Impossibility Of Navigation. There Is No Physical Way (That I Saw) To Actually Stop The Ship. Even When Letting Go Of Controls, It Keeps Trucking Away Like... Something Funny... That... Trucks Away...
Four Is The Lack Of A Level System. Perhaps Starting Us Out With The One Rotating Orb In The Middle Until We Get The First Green Dot. Then, Ad One. Then Add Another. And Then A Third, 5, 6, 7, 10, 11, 15, 20, Blah Blah Blah. Just To Give Us A Sense Of Accomplishment.
Fifth and Final Is That There Is No Real Control System. It's Move and... Move. Perhaps An Expansive System Of Controls (As Well As Maybe Weapons And Upgrades While We're At It) So That We Can More Easily Control Our Little Triangle.
The Concept Of The Game Is Fascinating, I Must Say. But There's So Much More You Could Have Done With It, My Friend. I Hope You Can Pull Out More Potential, If Not For Me Than For Yourself. (What Am I, A Middle School Teacher?)
5/10 - SP

pintsizedgames responds:

Thanks for taking the time to write such a detailed review.

I agree with everything you wrote.

When I started on this game, I pictured kind of a miniature 2D version of "Assassin's Creed in Space."

If I decide to continue working on "Sneak" instead of moving on to the the next game design on my long list of games I want to make I will try to incorporate your ideas.

Bad graphics, bad sounds and it is not possible to take into account the drone because it is too fast.

The concept could be better used for example with designed levels instead of one empty zone with 10 drones, 9 moving in random direction.

The zone where the spaceship is seen should be visible, we do not know the range and angle of detection.

Not bad...graphics dont make a good game so i wont judge them...but the sounds can ruin a game and imo the sounds do no justice...there very annoying, other then that i liked the concept and the game it self runs smoothly..change/lower the volume would prob help.

Great concept and great game. I would love to see this game with better graphics, maybe a different sound effect for being spotted, and music added to it. Fun stuff though, good job!

pintsizedgames responds:

I have changed the detection sound to something less obnoxious...thanks for the feedback!

I don't think animations are the most important thing for a game, the game is fun to play (even if it needs a pause button) and the idea of having to avoid to be seen is good. Fun to play.

People find this review helpful!
pintsizedgames responds:

Added a Pause button...thanks for the suggestion!

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Credits & Info

2.48 / 5.00

Nov 21, 2013
10:49 AM EST
Action - Shooter - Vertical Flight