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Tiny Dangerous Dungeons

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Knife Thrower 25 Points

Find the Throwing Knives!

Power Pusher 25 Points

Find the Power Glove!

Treasure Taker 25 Points

Find the Treasure Key!

Water Walker 25 Points

Find the Water Walk Boots!

Danger Dodger 50 Points

Finish the game without dying once

Fruit Finder 50 Points

Find the 1st Life Fruit!

Health Hoarder 50 Points

Find the 2nd Life Fruit!

Treasure Hunter 50 Points

Reach the Treasure Chamber!

Statue Shunner 100 Points

Finish the game without using a single Save Statue

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

Now available on the App Store, with new items and new area to explore!

Timmy returns in a new Game Boy inspired metroidvania adventure! Explore a huge dungeon, collect hidden powerups and gain new skills to aid you in your quest! Can Timmy survive the tiny dangerous dungeons and find the presumably huge treasure?

Use Arrow keys or WASD to move, jump, enter doors and use statues
use X and K to throw knives when you get them
Use Esc to pause the game and view inventory and world map
M to mute/unmute music

Tip1. Save often. Dying makes you lose all progress since last save and statues are the only way to get back health.

Tip2. There are 2 hidden Life Fruits in the dungeon that increase your maximum health. Keep your eyes open for hidden doors.

This game is sort of sequel/spin-off of my very first game Dangerous Dungeons, created years ago.


It's pretty bad tbh. Not original at all due to super dangerous dungeons. The jump is too big and "floaty" and the screen doesn't scroll enough for you to see what enemy lies ahead meaning you jump into the unknown and you can damn well bet it's an enemy which will kill you, bounce you back into another enemy or water and you're dead and starting the entire level again.

Pretty good. Really sucks when you get hit and you're thrown back so far, though. It makes it seem sometimes like one hit kills you, because you're thrown back into water, or another enemy, and multiple hearts are taken away. It would also be nice to be able to see farther ahead; some jumps are leaps of faith that lead you right into an enemy.

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Nostalgic Game Boy graphics + Addictive gameplay = A pretty damn fun flash game!

There are too incoherence that belongs to the gameboy and old games, that's so crazy !
But the final boss is so hard...

Fantastic. Feels like playing an old school Game Boy game, right down to the green screen, chiptune sounds, and the slightly "floaty" controls. My only complaint is that it's too short, but that suits the whole GB feeling of a game that's made to be completed on a 2 hour car trip.

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Credits & Info

4.15 / 5.00

Nov 19, 2013
4:00 PM EST
Action - Platformer - Hop and Bop