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Asslevania: SOTB

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Medal #1 5 Points

Welcome to Asslevania!

Medal #2 5 Points

Reach level 2.

Medal #6 5 Points

Don't skip the intro.

Medal #7 5 Points

Follow me at NEWGROUNDS!

Medal #8 5 Points

Check out NEWGROUNDS.com!

Medal #9 5 Points

Follow me on Twitter, so I don't have to shut up!

Medal _13 5 Points

What a pile of buffalo diarrhea!

Medal _18 5 Points

Welcome back!

Medal _19 5 Points

FOREVER ALONE!

Medal/22 5 Points

Watch the whole ending.

Medal/23 5 Points

Check out Sexual-Lobster's page.

Medal/24 5 Points

Check out RicePirate's page.

Medal/25 5 Points

Check out JohnnyUtah's page.

Medalzzz 5 Points

Don't skip the meeting with Johnny and Dracula.

Medal #3 10 Points

Reach level 3

Medal #4 10 Points

Reach level 4.

Medal _14 10 Points

Find Alucard.

Medal _15 10 Points

It takes a lick'n...

Medal _16 10 Points

...and keeps on whip'n.

Medal/20 10 Points

Get a little head.

Medal/21 10 Points

Eat a pork chop!

Medal/27 10 Points

Beat a TIME TRIAL

Medal _10 25 Points

Find the 1st hidden song.

Medal _11 25 Points

Thats where I left that!

Medal _12 25 Points

Never alone...

Medal _17 25 Points

Make the haunted hallway more creepy.

Medal/26 25 Points

Beat Time Trial in less than 3 mins.

Medal/29 25 Points

Beat Dracula!

Medal #5 100 Points

Reach level 5.

Medal/28 100 Points

Beat REAL MODE!

Author Comments

::UPDATE:: SUPER CUPCAKE MODE! Arrow key moment, check points, and general nerfing all around. Enjoy! For those manly enough to miss the old version. I am going to keep a copy of it here for a little while.
http://www.newgrounds.com/projects/games/704139/preview

"Dracula's castle has once again appeared, and Johnny Belmont knows that can only mean one thing! Dracula is back!!! And it's only a matter of time until the towns folk start acting all emo and goth. Drinking there coffee and smoking cigarets, reading poor me poetry to each other. And seeing how Breaking Bad is over now, Johnny really doesn't have anything else to do anyway, so it would seem a battle is fated."

Okay, so I wanted to create this game, but it quickly got out of control. So I decided to scale it down and rebuild it... and it got out of control again. ENJOY!

THANK YOU RICEPIRATE JOHNNYUTAH and SEXUAL-LOBSTER <3

CONTROLS----------------------------------------------------------------
MOVEMENT: Arrow Keys
USE WHIP: X Key
JUMP: Up Arrow key
HOLY CROSS: Z Key
SLIDE: Down Arrow Key
SLIDE JUMP: Press Jump while sliding.

TIME TRIAL AND REAL MODE--------------------------------------
These mode will unlock after you beat the game on cupcake mode.

LEVELING UP-----------------------------------------------------------
Collect start to level up Johnny Belmont.

Reviews


I was actually ready to give this game a worst rating until I beat it (I know that sounds like something a jerk would say, but when I say worst, I'm thinking 4 stars). If someone were to play this for 5 minutes and just turn it off, I could see where they would get a negative idea of the game. However, the limitations of the game (the slow saunter of the character for example) was meant to make fun of a few of the characteristics of the Castlevania series. And I don't think I've ever heard of someone getting through an entire Castlevania game without dying so getting killed should be expected.

It was a solid platform game with its difficult moment and cool moments. I didn't come across any bugs whatsoever and I definitely liked the little surprise with Dracula's final form.

I did have some complaints though
- The volume for the voice acting was much lower than the background music so I needed to turn up the sound to hear the conversation with Dracula, which after losing, would force me to turn it back down when restarting with the music being extremely loud. The opening line of Belmont is also very low.
- In a comment below, you mentioned that there was a checkpoint system, but that it was tricky. I never came across one and I think it should be more apparent if there was one (though I don't think the game needs one).
- After getting hit, it seems like the time between the invulnerability and taking more damage is a little too short (though this might be another play on the Castlevania mechanic. I've never played the first Castlevania so I don't know all the references).
- I really wish it was longer. The game was great.

That's about all that I can think of. I love the little things you put into this, like the zombies coming out of the ground with a flower on their heads. I think I know which of your games I'll be reviewing :)

Very good job and by the way, how did you get so many famous people on board with this project?


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YESSSSSS TIME TO ROCK AT THIS SHIT



deathink. We all love castlevania don't we?



Controls were to hard to..control...



I guess its nice that level ups carry over but I would have preferred the game to be more balanced and have better flow. Its way too easy to get into a chain of damage and gameover. The awkwardly laid out controls don't help matters either. Being short or a gag game doesn't really excuse any of the thoughtless design or cheaper bits.


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