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Compactor Panic

rated 3.08 / 5 stars
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Action - Platformer - Puzzle

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Credits & Info

Nov 6, 2013 | 9:48 PM EST

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Author Comments

A mix of action and puzzle, an infinite increasing difficulty level, vibrant colors and a charming boss to help you reach the highest score. - Earn multipliers to increase your score at a very quick rate. - Protect your head! Collect hard hats to take more damage. - Collect cash and become the richest player!



Rated 2.5 / 5 stars



Rated 1.5 / 5 stars

ok, so overall decent game, but there is one small thing that absolutely KILLS the game. so im playing and im tyring to ballance it out but trash keeps falling faster and faster and low and behold its only falling in the four spaces on the right hand side of the screen, so i build up trash to attempt to do the 2 block jump up to the top to grab trash off and drop it back on the left but as soon as i get it built up, another pice of trash falls and blocks me cause now its three, so i build up more and more trash and it keeps blocking me. eventauly it gets to the point where i stop moving just to see how the trashfalls, and notice that the trash only falls on the four spaces on the right. It got to the point where it was compeatly against the top on the right and there was nothing on the left. Adjust your code to make it more uniform so the game is actualy playable. Also, My phone rang so i pressed the P key, nothing, esc, nothing. Please put in a pause function so that i dont have to loose the game anytime something more pressing requires my attention. thanks.

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Rated 4 / 5 stars

between the pulsating orgasms caused by this game, I managed to notice 1 flaw (that had already been mentioned of course)
you can easily get trapped in holes, and there is then nothing you can do to escape said holes.
also there should have been way less neutral spawns, the play area always ends up a black 3-4 block high mess that you cant use


Rated 2.5 / 5 stars

But... you can trap yourself in the corner..


Rated 3.5 / 5 stars

Interesting game, although as it went on I mostly found that the issue was more related to the fact that he'd take so long to activate the grinder before half the screen was piled up. I also think It'd be funner if you decreased the spawn rate of the neutral blocks by 25% or so, because the challenge would then be more trying like a race to use the colored blocks to grab wrongly placed ones. The way my game ended up, I didn't have a problem sorting the blocks because 3/4 of them didn't have a color and thus I didn't have to worry about it.

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AndrewEkeren responds:

That's a really great suggestion, thanks!