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Tie Fighter Assault SE

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Credits & Info

Uploaded
Oct 26, 2013 | 1:56 PM EDT

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Asteroid Field 5 Points Complete Area 2
Death Star Approach 5 Points Complete Area 3
Yavin 4 Orbit 5 Points Complete Area 1
Death Star Surface 10 Points Complete Area 4
2P Classic Clear 25 Points Finish the game in 2P Classic Mode
A-Wing Clear 25 Points Finish the game using Luciara's A-Wing
B-Wing Clear 25 Points Finish the game using Melanie's B-Wing
Millennium Falcon Clear 25 Points Finish the game using Teejay's Millennium Falcon
Outrider Clear 25 Points Finish the game using Teejay's Outrider
Tie Defender Clear 25 Points Finish the game using Darth Umbra's Tie Defender
Tie Phantom Clear 25 Points Finish the game using Darth Umbra's Tie Phantom
X-Wing Clear 25 Points Finish the game using Luciara's X-Wing
Y-Wing Clear 25 Points Finish the game using Melanie's Y-Wing
Survival 50k 50 Points Score 50k in Survival Mode
Survival 100k 100 Points Score 100k in Survival Mode
Medal of Bravery Secret Medal: Unlock this medal to view its details!

Author Comments

A long time ago in a FLA file not so far away... I started this project. I've been working on this for almost a year (most of which was procrastinating), but now its finally finished.
In a nutshell, it's the battle of Yavin, only with my SW fan characters. There's 3 game play modes - story mode, survival mode, and 2 player classic mode. No sprites or google images here, all artwork is done by me and some by my friend Eastbeast. However, I did have to lower the quality of some of the graphics, especially the 3d scenes, to keep the file size under control.

------Controls-----
Movement = Mouse or WASD/Arrow keys
Fire weapons = Left click or Space bar
Toggle autofire = F key (L key for 2P)
Pause = CTRL key

-----Cast-----
Potnyx = Lucia-Arah
Anjidu = Melanie
Teejaynumber13 = Himself, Darth vader
Budj = Jan Dodonna

This game was originally supposed to be a modest improvement over my original, just enough to learn the basics of making a shooter in AS3. But I ended up going all out on this one and I learned a ton of code. What really helped me finish this game was two things. My "KaijuKing Must Die" game which helped me solve some problems I was having with the code in this one. And getting Flash CC which was able to handle the large file size without crashing every ten seconds like CS4 did.

A special thanks to Wade Fulp for raising my upload limit. To my friend Esty for the great ending animation and help with some artwork, and to Evil-Dog for some last minute coding advice which led to me solving the issue with the save browser. And a big NO thanks to the pretentious "figure it out yourself" pricks on the NG forums for being 99% useless during this project.

As always, I love getting comments on my work, so please leave one. And I especially appreciate those who elaborate. If you liked it, what did you like about it? And if you hated it, what did you hate about it?

Please enjoy Tie Fighter Assault: Special Edition. Oh and let me know if you spot any bugs or if the game does something weird. And keep your eyes peeled for the easter egg.

Reviews


hello8963hello8963

Rated 4.5 / 5 stars

geat game man though wish it was easiar


teejay-number13 responds:

Really? I was worried it was too easy.


NarugaXNarugaX

Rated 4 / 5 stars

I dont really mind about the graphics, but this one is quite exceptional in my opinion.
Overall gameplay was quite alright, one problem is the controls in the open battle part, its kinda difficult to control.
Lastly, i like how there are also variety of ships to choose plus some unlockables, i think it makes the game i little more interesting to play.
A bit more touch ups in the gameplay and its all good :)



TrimutiusTrimutius

Rated 4.5 / 5 stars

Nice game based on Star Wars Episode 4. And gameplay really takes me back to those old 8 bit games that I liked so much...
Minus half a star because dialogues are a bit too roughly done... Maybe author wanted to make a joke out of it, but it doesn't really work from my point of view...


teejay-number13 responds:

The dialogue was mostly to add some character development and to test out adding dialogue during play to this kind of game. I tend to add subtle humor to my writing, even if it seems out of place.