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Tie Fighter Assault SE

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Credits & Info

Uploaded
Oct 26, 2013 | 1:56 PM EDT

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Asteroid Field 5 Points Complete Area 2
Death Star Approach 5 Points Complete Area 3
Yavin 4 Orbit 5 Points Complete Area 1
Death Star Surface 10 Points Complete Area 4
2P Classic Clear 25 Points Finish the game in 2P Classic Mode
A-Wing Clear 25 Points Finish the game using Luciara's A-Wing
B-Wing Clear 25 Points Finish the game using Melanie's B-Wing
Millennium Falcon Clear 25 Points Finish the game using Teejay's Millennium Falcon
Outrider Clear 25 Points Finish the game using Teejay's Outrider
Tie Defender Clear 25 Points Finish the game using Darth Umbra's Tie Defender
Tie Phantom Clear 25 Points Finish the game using Darth Umbra's Tie Phantom
X-Wing Clear 25 Points Finish the game using Luciara's X-Wing
Y-Wing Clear 25 Points Finish the game using Melanie's Y-Wing
Survival 50k 50 Points Score 50k in Survival Mode
Survival 100k 100 Points Score 100k in Survival Mode
Medal of Bravery Secret Medal: Unlock this medal to view its details!

Author Comments

A long time ago in a FLA file not so far away... I started this project. I've been working on this for almost a year (most of which was procrastinating), but now its finally finished.
In a nutshell, it's the battle of Yavin, only with my SW fan characters. There's 3 game play modes - story mode, survival mode, and 2 player classic mode. No sprites or google images here, all artwork is done by me and some by my friend Eastbeast. However, I did have to lower the quality of some of the graphics, especially the 3d scenes, to keep the file size under control.

------Controls-----
Movement = Mouse or WASD/Arrow keys
Fire weapons = Left click or Space bar
Toggle autofire = F key (L key for 2P)
Pause = CTRL key

-----Cast-----
Potnyx = Lucia-Arah
Anjidu = Melanie
Teejaynumber13 = Himself, Darth vader
Budj = Jan Dodonna

This game was originally supposed to be a modest improvement over my original, just enough to learn the basics of making a shooter in AS3. But I ended up going all out on this one and I learned a ton of code. What really helped me finish this game was two things. My "KaijuKing Must Die" game which helped me solve some problems I was having with the code in this one. And getting Flash CC which was able to handle the large file size without crashing every ten seconds like CS4 did.

A special thanks to Wade Fulp for raising my upload limit. To my friend Esty for the great ending animation and help with some artwork, and to Evil-Dog for some last minute coding advice which led to me solving the issue with the save browser. And a big NO thanks to the pretentious "figure it out yourself" pricks on the NG forums for being 99% useless during this project.

As always, I love getting comments on my work, so please leave one. And I especially appreciate those who elaborate. If you liked it, what did you like about it? And if you hated it, what did you hate about it?

Please enjoy Tie Fighter Assault: Special Edition. Oh and let me know if you spot any bugs or if the game does something weird. And keep your eyes peeled for the easter egg.

Reviews


EASTBEASTEASTBEAST

Rated 5 / 5 stars

A lot of what I have said you already know, but I felt like writing a review anyway. Hypothetically, if I didn't know who you are and played this, I would be vastly impressed by the variants of game play introduced throughout. I don't think I have seen something like it on NG. Going from a vertical shooter to free range to horizontal shooter. On top of that, the 3d is well executed with the ships. A lot of new elements at work in here I personally haven't seen in a ng game before.

Anyway, what I am trying to say is that the quality of it stands throughout. Sure, I got to test it and make some of the 2-d art, so my opinion can be taken with a grain of salt. But as far as your art and programming goes, it is a milestone for how far you have come as an artist.

Regards


teejay-number13 responds:

Thanks bro. It would have been better to release over the summer, because most of the SL is busy with school and all. So I kind of feel like like my project is a little unnoticed compared to some of our others anyway.


ionraynerionrayner

Rated 2.5 / 5 stars

What's wrong with boss' health bar? With autofire enabled, I can't even hurt him.


teejay-number13 responds:

Which boss? The Star Destroyer? First you have to target the balls on top (you may have to aim a little higher for the hits to connect). Then when they are gone, it can only be damaged while it's charging the laser.


AoShunAoShun

Rated 3 / 5 stars

An alright game overall.
had a few gripes, though
1) Lack of emotion in voices
-I get that a lot of the lines were taken from the movies for effect, and you likely did this with friends for fun and not really for a professional purpose...but the voices were just...flat and unenjoyable
2) YT-1300 (general)
-honestly, this craft would have been one to allow to use keyboard and mouse control, since none of its turrets are fixed, having half its weapons fire in a forward cone and half target a random enemy anywhere around it was somewhat annoying, and led to damage being taken by impacting fighters that should have been destroyed because the cannons decided to aim somewhere I didn't want them to.
3) TY-1300 (name)
-okay, I'm nitpicking because I'm a Star Wars geek, but why couldn't the YT-1300 have been classified as its model number instead of taking the Falcon -which is the specific YT-1300 that Han won from Lando?
4) TIE Fighters
Since when did unshielded craft become so dang hard to kill? TIE Fighters had low armor and wee easily destroyed by laser fire.
5) TIE Interceptors
- they're supposed to be highly maneuverable with high firepower...all they did was move around a little in single units instead of groups
6) Star Destroyers
-These things are supposed to be mobile space stations and planetary assault platforms...the ones here didn't have much firepower to them, I'm aware you made your own class of Star Destroyer for this, but only 4 laser batteries and only 1 firing at any time? And not even a tractor beam or anything to dodge to make it more difficult? I'm sorry, these were way too easy to kill.

Overall, a fun game for a bit. And as long as you're not a SW geek (I am), you'll probably find it highly enjoyable. If you are a SW geek...well you'll probably like it because SW space games that aren't complete crap are in short supply. and appreciate the work that was put into it for the sake of the fanfic it came from.


teejay-number13 responds:

Thanks for the review. My answers in order...
1 - These lines were no less emotional then a lot of the lines in the star wars films. The legacy of the lines from the star wars films is what allows people to overlook the fact that a lot of them are pretty emotionless.
2 - I could have made that control scheme, but I choose to keep the mouse and keyboard separate. I added the second AI cannon as a last minute thing to see if I could actually program it.
3 - I had debated that. But in my fan film, my characters replaced the original heroes. So it's perfectly reasonable for Teejay (who replaced Han in the first film) to still have the Falcon.
4- The tie fighters have the least amount of HP of all the enemies. I don't see how they're hard to kill.
5- I had to diversify the enemies. The tie fighters already attack in squadrons, so I did something different with the interceptors by having them chase you instead.
6-During the story mode Star Destroyer fights, the lasers move on the Z axis, which eats up memory, so if it fired more then one at a time or more often, it could cause lag. I did add missiles and space mines to the fight. If you play the 2P mode, which stays top down the whole time, the star destroyers fire a lot more lasers.

I tried to stay faithful to the series as much as possible, but I did have to take some liberties in the game. Personally I think some people (including myself) would find it dull if I was too rigid in trying to keep faithful with the series.


FlashChickenFlashChicken

Rated 4.5 / 5 stars

Pretty good effort. Reminds me a little of Shadows of the Empire, in that the levels change type as you progress.

I only reached the Deathstar level, I have to get ready for work, but I'm looking forward to completing it later tonight. Also the saved data screen seems buggy, I keep getting error messages and unable to load data. I'll try using a different browser later and see if that fixes anything.

One small issue, on the character select screen, you can scroll forwards through each character, but not backwards, sure the chars loop and you get back to them by spamming forwards but a back button would have been nice.


teejay-number13 responds:

Hmm... Does it say that even after you've created a save file, then closed the game and opened it again? I'll keep that in mind for the character select next time.


handsome1flhandsome1fl

Rated 3 / 5 stars

was good till it got to the green leader standing by blue leader standing by part. too easy to run into other ships and explode.


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