I like the concept, and I think there's definitely potential here. However, as it stands the difficulty curve is way too fast but the basic gameplay isn't interesting enough to support a slower curve. I'm certain that with some tweaking this could be a rather addicting title.
One thing that caught me specifically was the fact that things would try to garner my focus while I was in the middle of doing things which I couldn't afford to leave unattended. Meaning I would miss split second phone calls because i was nearly done examining a soul or fixing a filter.
Thank you for this interesting feedback, this will help to improve the game for a next episode ;)
awesome but could have made the graphics better
This is a wild and crazy game, so free spirited (rimshot). It gets pretty hard though, and while all the additions are interesting, it was just too much for me after about 6 days. I didn't see any penalties for not answering the phone, which gives you only a second anyway. I suppose its a bonus only?
You're right, the phone is a only a bonus, like the letters on the desk.
Not really my kind of game. I ran into a couple of bugs, too; when I first tried to start the game, I put the first two souls into the machines and then the tutorial didn't continue. At one point the heaven machine also glitched out and the door stayed closed and the pressure bar stayed in the animation that plays before the "recovering" one. I like it, but I don't really enjoy playing these stressful time management games.
I had a bug where the graphic for the pressure valve on the heaven side stayed in the "transfering" animation and the door remained shut. I could still act on the souls, but with the animation being stuck, you couldn't tell how the pressure was building in that unit. Nice animation and fun idea, but ran into that issue and made it kind of impossible to play without just constantly purging the system lol. Hope this helps.