Continuity of Parks

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Continuity, is not a game, but an experiment on narrative devices. Based on Julio Cortázar's "Continuity of Parks"

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I do agree with pacheco1989 about adding stuff in the background. But i think the additions should be more subtle. <i.e stuff in the text, background or have a different page and say if in the background it sounded like someone was being killed and small splatters of blood went on the page and after that some new pages had blood soaked in the corners or stuff. I sat this because it sounds like a typewriter is being used.>

That was interesting! hahaha, several times I kept assuming what would be next coming up, and it would frustrate me when that was not the case. Cool experiment, dude!

FelipeBudinich responds:

Thanks very much, I'm glad you liked it :) ( I always keep thinking I should revisit the concept, and maybe making it a little more "gamey" )

Since you seem to like feedback, I would like to say that even though you alerted it's not a game, it could have been made into one, and I'm not saying to put achievements or upgrades, no. For me, specifically, a game can be many things, and among those, can be a movie (or a telling of a story) with which someone can interact in many levels.
Other than that, I didn't understand why It didn't let me type the punctuation marks. You could make use of some cutscenes, maybe, or drawn images at some parts, like the man behind the writer part (or some blood going down while the writer types, line... after... line...).

FelipeBudinich responds:

I do agree that it could be turned into a game.

Currently I'm going through a process of "closing" all the prototypes I've done. Then interesting ones (like this one), I'll upload to portals in order to get feedback. The idea is to later port them to an open platform (HTML5 instead of Flash: https://github.com/FelipeBudinich/Gamut ) and then add all those suggestions.

I sincerely I don't remember why I did not let people do punctuation :D
I *think* I wanted to use punctuation to signal stuff (branching paths after question marks, challenges after exclamation marks, etc)

I think it should have a more ''remarkable'' story.
A background music it might be nice.
Still, i really enjoy the game.

FelipeBudinich responds:

The game does have background music, you have to get to the part where you play your walkman :)

You may be right about the story. Currently I just translated a short story on the public domain (and my english ain't the best), once I figure out all the quirks of the "typing" engine, i'll commission stories.

Thanks for your feedback!

This is a most interesting narrative experiment, it works on many levels, of course, the story, excpectations; then linguistical excpectations, which for me were,at times even more enthralling; and not to mention the feeling you get as you begin typing faster, the flow. And the cycling...I only went through it once this time, but I will return to this to experience more, I'm sure.
A cryptic review, I understand, but this is a cryptic device revealing many different levels, much to reflect on.
Thank you for putting your time and energy into this!

FelipeBudinich responds:

Thanks very much for your feedback, I'm working on a html5 port that will have more features (won't do the same text next time, of course), this was an old prototype that I made for a mini ludum dare, that I recently decided to polish and take for a spin :)

Credits & Info

4.36 / 5.00

Oct 25, 2013
1:42 PM EDT
Adventure - Other