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Labyrinth Madness

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Try to escape the labyrinth on time by collecting as many points as you can on your way. Escape all 24 levels to complete the game. Levels are random generated, so every time you get a different map. There are many bonuses like point-booster, bomb, teleport and others. There are achievements too :)

Movements: WSAD, menu controls: mouse

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I love how game wants you to get out of your way and waste your time by collecting all the red balls for high score. High score doesn't matter after atari it is more about completing the game. Wow look at all those shinny balls, but just pretend they are not there.

You go back to beginning after failing once? What is this, You got achievements for failing, so I did it on purpose and now I have go back to square one just because of that? And I was on like level 15 or something I'm not doing it again! What a shit load of fuck!

i could only play a few levels, its very simple and for the life of me i thought it was going to be screamer...in fact that would of made it more interesting. the music is a redeeming feature, it pushes the game along but needs more than that one track.

the concept of the mazes randomly generating i think is awesome, and the transition of show the previous maze zooming out onto the new one is very clever. just needs expanding upon i think.

instead of a time limit an idea would to have an obsticle or enemy chasing you, that way creates tension and a motivation for escaping this maze.

cod3r responds:

Hi, did you play more than a few levels? Some of games's features are introduced only in later levels.

I wish I could like this better. It just felt too much like a bread and butter maze game. Just not my cup of tea.