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Lulanda Demo 2

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ORIGINAL DEMO: http://www.stencyl.com/game/play/19020


Move: Arrow Keys (move into a wall in the air to wallslide)
Jump: Z Key
Walljump: Z Key while touching or sliding down a wall
Attack: X Key
Shield Block (blocks enemy projectiles): DOWN key while on the ground
Shield Parry (reflect enemy projectiles): X Key while blocking
Downstab attack (stomp on enemies and break blocks): DOWN key while in the air
Pause/Unpause: SPACEBAR


This is a demo of a game I've been working on using Stencyl. Unfortunately, it looks like Stencyl wasn't designed to make large scale games so I'm going to be changing engines. That'll take ages though, and before I do, here's a sample of what I managed to make!

Lulanda is going to be a platformer action RPG sorta game. You progress through the game by exploring the overworld map, entering levels and retrieving Cometite. As you discover more Cometite, more areas will open up. You can also uncover hidden routes and secret levels! Pretty exciting stuff. You can also spend your gems inbetween levels to upgrade your sword and shield, and buy other equipment. I guess the game is gonna end up as kind of a Super Mario World/Zelda 2/Alex Kidd kind of game, if that makes any sense! So pretty amazing in other words. This is just a very early demo and a proof of concept. If you have any feedback I would seriously love to hear it! Hit me up at my email address: william.pellen@wilcodesign.com.au







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return to booty grotto is better than hollow knight

Oh boy, there's nothing like discovering the humble beginnings of the teams that made your favorite indie games. Team Cherry, of Hollow Knight fame, started out as a Flash dev team! Who'd have known. The games they made back in the day were far from spectacular, but they were promising and definitely made with love.

In this game here, I can notice a lot of the stuff that would eventually be part of their most successful project to date was already in their minds. The platforming, the secret hunting, the downward dash, the breakable walls, a lot that was present here eventually made its way to Hollow Knight.

This is a very short exploration-based action platformer where you have to navigate small platforming challenges and get some collectibles, plus a few secret and optional things here and there. Simple, but nice.

The platforming feels a bit heavy, and it's hard to time certain jumps because of that. Also, the combat feels a bit awkward, leading to some frustrating deaths. In spite of that, this is still quite decent to play, and I'm not just saying that because of whom the devs are, so read me out.

Yes, the graphics are simplistic and look like they were made with the MS Paint "circle" tool, and the platforming and combat have their shortcomings. However, in what little the game has to offer, it is always fair (i.e. not too dependent on luck and not punishing you for stuff you can't control), varied and decently paced, so the overall experience of the game is positive, even with all the flaws.

This game could be summarized in much the same way many early games made by eventually famous devs can be: flawed, but earnest and promising. If I played this back in 2013, I'd probably have noticed the promising aspects of it even without knowing what this team would one day become.

I fallen through the floor in the map of drills, when start the map, in direction to the exit.

Things were all right until I've fallen through floor =)

Otherwise, excellent start.

WilliamPellen responds:

Oh man, really?! Whereabouts?

if you ever got anywhere with this it probably be a sidestory and costume for another game... it wasnt bad though

WilliamPellen responds:

Sidestory and costume for another game?? What does that mean?