there's no music or sound. the author comments talk about music tracks. that seems dishonest.
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Solve a variety of puzzles using momentum, portals, gravity, rotations, boxes, and the environment.
There are 45 levels (15 per chapter), each with their own scoreboard. There are three music tracks that build layer-by-layer as you progress.
This is my first attempt at making a game. My goal was to create a challenging (and hopefully not too frustrating) minimalistic puzzle/platformer that required planning, attention, and patience to solve. There are some obvious inspirations for the presentation, mechanics, and style, primarily Thomas Was Alone and Portal, but there are many others. All in all, I hope you find this enjoyable, challenging, and ultimately worth your time!
there's no music or sound. the author comments talk about music tracks. that seems dishonest.
Not a big gamer but its was fun and hard to play great to mess with your brain
The level design is very good. I like the implementation of gravity related puzzles with momentum based ones.
I recommend.
Extremely enjoyable game. Reminds me of portal, but not in the obvious sense. I'm talking game fluidity. Some of the levels are designed to be completed in one swift motion, like in portal, and I love that.
However I did get stuck in one spot though, I just brushed it off as me being dumb and restarted the level but I read the comment below and I thought you'd be interested: http://i.imgur.com/MTc6Km1.png
I was pushed up through the green portal and when I came back down I held down jump, causing me to jump up from the blue barrier. From there I couldn't get enough momentum to get out.
Loved it! I'm stuck on level 3.06 though. Is there a walkthrough or something.
Anyway, it's just really fun. youcan't really get stuck which is awesome and sometimes the puzzles are easier than you think, which obviously makes them quite hard ;P
Thank you! Glad you noticed that you can't get stuck in any of the levels. I put a lot of effort in to designing the levels to be that way! It was way harder than it seems, but I think it's worth it. It always frustrates me (in a bad way) when I get in to fail or suicide states in puzzle games, and have to manually restart.
As for a walkthrough, sadly I haven't had time to make one.