a touching story
a touching story
Nice game, funny graphics!
Quite amusing. I think finishing game(gaining all achievement) weren't too much of grinding, even though little. I would have liked some silly story attached top of the game. Or at least something like: "You finished game, congrats!" or "If you didn't notice, game ended... sucker".
Some random point:
+ I didn't notice any introduction, I might have skipped it, but this didn't need any.
- I would have liked to be able to skip buying of third ship, which I tried, but couldn't do.
- Achievements didn't explore other possibilities of game(like get in one run 1000 coins without killing any, or kill 10 enemy in one run without getting any coins)
+ getting new ships were just in sweet spot, amount of new stuff increased slowly but steadily (of course skills increased at same time)
+?- Achievements didn't have in-game purpose(unlocking). Or if they did, I didn't notice it.
In total, nice game but without context just running trough 'maze' is not rewarding. World in peril or maybe lunch in peril would have been enough. Game took just the time this kind of game should.
Verdict: Playable, amusing, non-rewarding
Fun, but the dizzy flash is unnecessary for game play. The color of background disturb a lot. All a good game need is fine control, fluent frame and clear goal. This game does have these, other thing only made this game less joy.
funny game! however, every few seconds I have graphic errors, and i see some text on the screen, one of it saying "sample text".
As you surely know from games like Super mario or sonic, it s best to give invincibility items not a simple siren, but a music with a start and an end for the duration of the invincibility. this allows the player to estimate when exactly the invincibility will end, so he wont crush into an enemy right after it ends. Also, maybe set the moving speed after collecting a flower back to normal before it ends, for the same reason!
Otherwise, nice little flash :)