Pfff; it started as an OK game but at a point I got to a level where he follows your blue-cubed shaped mouse, and I just couldn't deactive the bomb. How the HELL should I do that level...
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This is a simple action/puzzle/logic game top viewed with a not-so-original goal.
Look how the developer make the room evolve as you beat it.
It contains 15 levels and a moral ending.
Made in about 40 hours for the LudumDare24.
Pfff; it started as an OK game but at a point I got to a level where he follows your blue-cubed shaped mouse, and I just couldn't deactive the bomb. How the HELL should I do that level...
What about bashing randomly the keyboard and see if something click?
For a game being made in 40 hours, it's surprisingly decent. I appreciate how the designer added in a unique new element to each level as you progress. Not bad.
Why does everyone hate this so bad? I mean its pretty good. Or maybe awesome!
i thought it was fairly easy, getting the reverse snake medal is fairly challenging due to the size of the box you get to play in, no wonder it is worth 50 points.
this is a very bad game :(.
1. the light switch alone is annoying enough just because you want people to click something on the screen that is the same size as our mouse tip...
2. the objects that the textures are covering, are bigger then objects themselves...the bomb for instance, again you put the part we have to click as some tiny little object, but your mouse tip has to be on it and centered before the message shows up, WHICH YOU THEN HAVE TO CLICK YES on it as well...thats annoying...not fun...not skillful...annoying.
I wont continue because after the 3rd level, i got more annoyed then anything just because i do everything perfect and the game like glitches out so when i click, nothing happens.