Great game with lots of nice pics. It's good that this game gives you lots of money to buy health (including a secret that that gives a bunch of health packs and some money), and makes sure that there's always a way to get more money and magic good in case you had some bad fortune (especially losing the cup game) and would otherwise run into an unwinnable scenario. But the game could still use some improvements.
Save Feature and Cheap Deaths:
A save feature would have been welcome not only because of the length (especially if it's your first time and you have no idea what you're doing), but also because there's a few ways to die somewhat cheaply. The most blatant one is the AFL boss. It's implied that you should have lots of magic good and health before this fight, but you're not told how much. So I went in thinking that 150 health, 10 stimpacks, 5 medkits (all maxed by normal means at least, I didn't know that you could keep eating food to get your health way above 150) and over 30,000 magic good would be enough. But I had to get an idea of how the fight worked and what each move did. The kick move is weak, the heal move isn't enough to keep your health up, and the default 100 charge move didn't do as much damage as I had hoped considering its cost. I didn't know about the secret 100 charge move at the time (I DID take the slide but I didn't get to see the shrine for some reason). So although I may have had enough magic good, I ran out of Stimpacks, Medkits, ended up dieing and lost at least an hour or two of progress.
The other is when the Spacefarer chick asks you how big the Large Megallan Cloud is. If you answer wrong, then you get your health reduced to 1 and get flung down to the Potsterdam Meadow. At this point you'd see Yakui and probably want to talk to her. She asks you which color pill she should eat, and of course both answers are wrong and would get you killed at this point (there's a secret correct answer hidden somewhere on the screen). It seems like this scenario was purposely designed to get the player killed. Sure you could use health packs, if you've gotten far enough into the game to get any that is. Thankfully though this would most likely happen near the beginning of the game so you wouldn't be losing much progress.
Bugs (or other stuff that should be changed):
After talking to MIsha, the chick who wants guns (or if you view her picture after helping her), you get moved to the 4 skeleton key door room (and get told to get 4 skeleton keys if I don't yet have them).
After answering Nami's question on the beach, if you pick up the skeleton key hidden below the picture the first time you see it, then you have to answer her question again in order to view her picture again.
The Penthouse Suite seems to have a few bugs. After talking to Kyriel, if you decide to leave you still lose10 health for no reason (and this is fatal if you have 10 or less health). The other possible bug is that if you instead ask her for porn (and you get kicked out with your health reduced to 1), the next time you try to go back there the suite will be magically locked. There seems to be NO WAY to unlock it, even if you disable (or have disabled) the other hotel locks from the security office. If this is working as intended, well lets just say that permanently missable quests are frowned upon, even if they aren't necessary to beat the game.
Stimpacks and Medkits can't heal your health above 150 (for the most part anyway). This is probably working as intended, as the game won't let you use one if you have exactly 150 health. The problem comes when you use a Stimpack or Medkit (or even a battle move in the boss fight, at least the 30 charge move) when your health is ABOVE 150. It will put your health back at 150, so you'll end up losing health, possibly a lot. The game should simply not let you use a Stimpack or Medkit if you have above 150 health either, and all battle moves that heal you should be able heal your health above 150 to avoid this problem.
Most purchasable items will not let you buy beyond 5 or 10 of them (or 1 in the case of the repair kit). However the panties vending machine still lets you buy panties even if you have 10 of them, but the number of panties you have will never increase above 10 (it's still just considered 10 if you buy more), so you're just losing money. It shouldn't let you buy more if you have 10.
Yes, it's called easy mode mockery and it was funny. But easy mode mockery doesn't mean that easy doesn't exist, just that you are penalized (unable to completely finish the game or use certain features) or humiliated in some way for playing on easy (that intro could still be there, but still have an actual easy mode if the player insists). I mean, the game isn't unfair for the most part, but for people who like to work their way up and play on the easiest difficulty first, or who just want to have an easier time playing, then this sort of false advertising sucks for them. Of course I don't really expect more than one difficulty level to be made for these sorts of games, but just for the sake of saying so it'd probably work something like losing less health for answering incorrectly (especially no "lose all but 1 hp" attacks), an easier boss fight, cheaper items in stores, better hints from the hint guy, and/or a more flexible save feature (or in this case, the addition of one lol).