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Pre-Civilization: Stone A

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Dear friends!
In December 2014, the Pre-Civilization: Bronze Age will be released here! If you have a Steam account please VOTE for Pre-Civilization: Marble Age! (Please! We need you help !!!) http://steamcommunity.com/sharedfiles/filedetails/?id=344253288

So if you interest in future beta-test and more interesting updates: https://twitter.com/ClarusVictoria

https://www.facebook.com/precivilization

Reviews


Has some fun and strategic elements - obviously it's important to not be in a situation where your population has maxed out, and it's important to prioritize upgrades to prevent this.

Has some elements which are not so good. The element of randomness is meant to ensure the game is not repetitive, but the hurricanes are annoying (there doesn't seem to be a way to prevent them, and they can make a big difference on a tight game played on higher difficulty level) and the penalties for defeat to the barbarians can be far too harsh. A 50% loss of territory is effectively game-ending, particularly for the resource-creating or research-creating zones. At least with the food-creating zones, there are so many of them, and they are so similar, that the loss of one such zone is not important - but the science and research zones are irreplaceable. I wasn't sure that there was a clear link between the "danger" percentage and the actual probability of attack, nor was any indication given of the likely strength of attack. Often I could beat back an attack despite having no guards, so presumably other workers add to my strength, despite my strength being displayed as zero. Also the "High Threat" banner was constantly flashing, even when the risk was displayed at 0%, which I presume is a bug.

Giving the player "decisions" to make about what to do in the face of a mammoth hunt or hurricane is just silly, without some indication of the likely consequences of the choices. What is the risk-reward spread for each option? In a strategy game, if you're not making an informed decision on such a choice, then it detracts a lot from the gameplay.


People find this review helpful!

Awesome game !



YEAH ! I BEAT CHIEFTAIN MODE IN 94 TURN . NICE GAME , GOTTA TRY DEITY MODE



Simplified version of the Civilization series. Still very enjoyable and well done. Good flash game.


People find this review helpful!

I really love the design and the strategy behind the game, but right now the bugs and difficulty is quite frustrating. I finally beat this game on easy after 5 tries and on the 99th turn too. All in all, the game has so much potential and half of me wants to dive back into the game right now, but the other half feels a little exhausted.
If any of you want tips, I can tell you to never put anyone on guard duty, the high risk doesn't matter much, just flee whenever you encounter barbarians. If you're running out of time, starve everyone and just put all men on stonework. Don't build too many buildings, as they consume your points. I'd love to discuss more with anyone willing to.
Good job Clarus, thanks for the game~


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Credits & Info

Views
36,007
Faves:
161
Votes
746
Score
3.63 / 5.00

Uploaded
Sep 2, 2013
12:39 PM EDT
Genre
Strategy - Other
Tags
  • Daily 3rd Place September 3, 2013