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Ludum Dare 27 Entry

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My Ludum Dare 27 entry. Fun fact: if you spend most of your 48 hours thinking about beholders and messing about with programming experiments, but only 1-2 hours working on the actual -game-, uh... you may well be doing it wrong.

The result is, the actual game is stinky, but I admit I'm proud of my beholder. The concept here is 'You were supposed to stop the summoning of Ulgoroth, the Beholder-god, just in the nick of time. But your wizard's watch runs slow, so you're 10 seconds too late. Now he's eating everyone and your job is to help him digest everyone well.'

In practice, all that happens is you click on enemies to digest them, or let your little stomach acid minions do the job. Also, swipe your mouse over bubbles to pop them. Honest to God? This ain't good as it stands. But, on the other hand - look at that beautiful beholder!

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No sound, no instructions, nothing. It's hard to understand what the goal of the game is or what is even happening. Maybe try adding some music and some basic sounds and just a few line of text to get players in context.

VictorGrunn responds:

No in-game instructions, yeah. It's only in the actual description body that you see it. The game itself is pretty crappy - I spent most of my LD time dealing with things that had nothing to do with the gameplay itself. That was the state it was in at compo end, so that's how I offered it up.

Thanks for giving it a shot all the same!