Stay Alive

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I have noticed that it's not very obvious how to get food. In order to get food you must punch the berry bush 3 times and each hit must connect. (Given more time I would have indicated that better).

The making of Timelapse:

Ludum Dare Page:

You are a man that is trying to survive through each day. You need to satisfy your basic needs for food, water and shelter.
Each day is 10 seconds long and in that day you have to complete a task. Fail to complete that task and the game is over.

Ideally this game would have been much longer but ah well. ;) Not too much polish either but I'm still happy with what I got out considering the time I put in. (I only got in a few hours in on day one and then worked all the way through day two.)

Tools used:
FlashDevelop - IDE
FlashPunk - Library
Gimp - Graphics
Ogmo Editor - Map
LMMS (Famisynth VST and Drum samples from Commodore 64) - Music
SFXR - Sound Effects

Thanks for playing!

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Not bad. I like survival games, and I hope someday you might make a longer version of this.

Smart idea! I'm really into survival games..... For me, the tasks are easy enough to do in 10 seconds, but the thirst and hunger get in the way. The graphics are really cute. I like the music too! 4 because you could have added more stuff and the text is ....confusing to read. :P
:) 8)
Adorable game though!! :D

lol i thought that this would be ya know wat im not going to say it

great game, I agree with not having a check point system. it's short enough that there's no need.

It really needs a checkpoint system, so you start at each "day" instead of starting all the way back at the beginning if you fail. Also, you might want to alter the font you use for the level intro text; it's a bit big and bulky- and sometimes it's hard to read.

That said, the gameplay is pretty solid. Nice work. But really, get a checkpoint system or level select screen up on this thing.

Jools64 responds:

I would have added a checkpoint system but the game is very short and would have been even shorter with checkpoints. I figured since you can complete the entire game in about 70 seconds it wasn't worth it. Still if I ever do make a full game out of this concept I certainly would.

Thanks for the feedback!

Credits & Info

3.15 / 5.00

Aug 26, 2013
2:30 AM EDT
Action - Other