Let's see...where to start... Well, I guess first thing is that I am now even more confused with your terrible Seb games. Nearly everything about those two games were horrible, but at least there was a goal to finish the game. Here, there is no goal, you just go around around jumping and falling and treating the "skeletons" as blocks that you use to give yourself more height or save yourself from a fall. But the stick figure player is actually decent. He is not just one sprite that can move, he can actually move his legs, indicate he can wall jump, "crawl", and appear as falling.
How did you go from "decent stick figure, lack of game." to TWO "terrible attempt of a stick figure, terrible attempt of a game (BUT AT LEAST IT IS EXISTENT...I guess)"?
My only real guess from this is that the stick character work in this game was not yours, and you at least had someone else make it for you, and then you just planted a bunch of across a large room.
Then the two god-awful Seb games were completely all your work and it is just terrible.
You just can't go from "decent stick figure, poorly thought process of everything else" to "terrible stick figure, terrible everything else"
You can only go from "Someone else's stick figure, did everything else yourself, ended up terrible everything else" to "Did everything, ended up terrible".
You know, if your stick figure in your seb games were using this stick figure, it would have been so much better. I would have actually rated it at least 1.5 stars.
Because let's face it, your games shouldn't really be on newgrounds with their quality. How this ended up with 4 stars is beyond me. This deserves a total of 1 star and gotten blammed through judgement, so you could have worked on a much better game that deserves 2 stars.
For some reason, you think you should make a third seb games. Good lord. If it is the same as all the others, you better prepare for another review like this, and you should also realize that just saying "I'M A 10 YEAR OLD KID", does not make your game any more deserving to be saved.