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The evolution of the simplest game ever. It's not hard to beat, perhaps easier than understanding the rules.
wachineta gaaaaaaaaaaaayyyyyyyyyy , muy bueno el juegacho jaja
ooooh yeah. It's a really interesting concept you just creat for tic tac toe.
As others, I surely play like this. It's much more strategic and interesting.
First, I didn't understand what to do, why computer can play the same case more time than me and win this case, why I loose ... etc etc.
But the second time, I understood why. You put a cross in the middle of any case, and the computer play on the middle case. If he put a circle in the bottom left, then you play the bottom left case ... etc. If a case is won by one player, it never be played and when you or he choose thise case, the other player can play any case he want. You need to win cases in the big tic tac toe, in horizontal, vertical or diagonal way in order to win th game.
So, the strategy is to force the other player to play the case you want to play in order to win ... fabulous, intelligent, smart ... awsome, I love it.
So, 5 stars for you, and favorit game.
P.S.: when I didn't understand the rule, I never win. Maybe not lucky enough ?
Well, thank you for your 5.
I know its hard to understand how to play, but it is also diffuclt to explain it with words (well, you did, but I couldnt at the moment) . I just made an example and hoped most would get it in the first games, which I think was what happened.
You can win without understanding the rules, but its not very common: I dont know a winning strategy, so the AI only answers with obvious plays, such as winnig a square or preventing you from doing that.
Really liked it i thought it was funny by the fact that i just tied with the computer even though you said thats not possible anyway still awesome
I think I never said that
Interesting idea. I've made a game involving nine grids before. However, they 'overlapped', meaning that playing in the center meant that you played in all nine center places, having a 'Ghost' Piece in the other grids. If the opponent were to play on a Ghost Piece, it would cancel out, creating a Null Piece.
The goal was to get three in a row, allowing the usage of ghost pieces to win. Also, if you got three Null Pieces in a row (Null Pieces do not create Ghost Pieces), you lost. That mechanic makes ties impossible in this system.
I'll bake you a cupcake so sweet...
Aliens, evil wizards, space vampires, & Shyfters! Just another day in the life of a badass
Stop the killer bees
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