animation of character: nonexistent and therefore horrible
any visual effect to indicate that monsters actuall damage you: not present
background and foreground being graphically distinct allowing for smooth play and platforming: nope
platforming being smooth and tight so you don't just kind of move through corners and fall: absolutely not. nope.
allowing for moving through doorways while still moving: nope. incredibly annoying
not forcing you to take damage to get across a gap: nope. it does force you to do that
distinct edges of rooms so you can tell if edge is a wall or just a continuation to next screen: nope. lacking that
text not flashing too briefly to read when walking by stroller: chec- nope. not check. it does. wow.
idiot ending: check.
well you got some. you missed some. unfortunately all the ones you got were flaws.. and all the ones you missed weren't.
have a nice day.. oh and p.s. never make a game again.
I gave up early. Its barely playable because of the similarities between the background and the platforms. Also you made it a seperate room type of platformer, but often, when I went in a new room, I fell because theree was a pit right in front of me. Also, darkness is what seperates the rooms. Or darkness is a pit. That was a dumb decision and I was wondering wether I should go or not everytime. The game had allot of elements that could have been good. But it didn't cut it for me :)
The game seems quite atmospheric but I found it almost unplayable, I'm afraid. The graphics were so indistinct I could barely tell what was a platform and what was a pit, what was a wall and what was an exit to another screen.
the game was good..a simple platformer.
Really enjoyed this short, light puzzle platformer.
I like the lonely atmosphere of this game, as well as the retro graphics.
It's reminiscent of games like Out of This World, and Flashback.
Well done, and keep up the great work!