This game have a good design, aslo the graphics! But the bgm have a bit boring..At some hard level, it made me drowsy...
Anyway, keep fighting the good work!
Thank you for the generous rating and review Draf! Don't worry, the musical scores for my next game are now ready custom made by an awesome composer with a background in classical music and jazz.
Yep, we'll keep fighting. ^_^ You too!
I think this had a pretty good premise. What I really liked about it was how you used the perspective flip. I do wonder why these birds are attacking those pigs. Well, there is a REALLY popular trailer that describes it, but this works well too. I think the artwork is good. The original characters in the game aren't that well detailed.
The sounds are pretty good. I like how crazy the birds sound. That one level I can't beat is the eighth one. I think catapult games are quite cool, especially ones that mix it up like this. At least I got past the first seven leves.
Pig brains are especially yummy from the fat content? ^_^
There is a walkthrough btw, the question mark button.
All the levels are reasonably solvable, just need a bit of patience. ^^
I'm glad that you appreciate all those details, especially the sounds since I had so much fun recording them. ^^
What fun! I appreciated the gentle humor (like your amusing description of every individual zomby bird, or the way they keep going "Fried brains! Saucy brains!") and the inventiveness- every level seemed to have something new. I'm definitely going to be spending some time with the level editor, it seems pretty robust!
I'm glad you appreciate details like that. ^^
Yeah, the level designs took a month to finish with like 30 odd testers (all my neighbors ^^).
The level editor, while bare bones, took the same amount of time.
I played your level and I like how neat and well thought out it is.
The gameplay was good (if not a little bit too easy on even the later levels), but your custom level design program is too frustrating to use to its full potential. I believe i ran into a bug with your switches, where it would automatically be pressed as soon as the level began without anything touching it and configuring it took a lot of trial and error since I didn't know what the proper displacement was to let the pig go through. I wondered why many of the custom levels had no player interaction other than just pressing the play button.
Also, I did summit a level, but it did not show up under my "Shared Creations" tab in my account. Why is this?
Okay, here's how it is:
1) The difficulty curve is designed for a more general audience, a lot of the levels had been modified to meet that.
2) The level editor is really a bare bones application more suited to the specially motivated, so that evaluation is fair.
3) The switches are a bit more sensitive than perhaps ideal - it goes off whenever the red button touches something especially during level start when gravity kicks in, but many of the levels demand this to be so.
4) Yeah, the proper pig displacement can only be ascertained by trial and error, hopefully eased by the example of the given levels.
5) I think the reason many of the levels are essentially movies is people simply want to get the Promethean medal as quickly as possible. I have an update ready to sort this kind of levels such that they will be placed at the bottom of the list. But there is a problem I think with the NG project system so I can't update stuff.
6) Finally, the levels you make are uploaded to a server outside of newgrounds so it won't show on your account.
Thank you for the detailed review Plasmarift and for giving a great rating. ^_^
Good game, but gets repetitive.