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We Fight Loan Shark is an exciting tower defense game. Protect your village from waves of incoming loan sharks using sets of mechanical shooters and metal shield.
* 2 sets of locations - village and town
* 3 sets of lighting condition - daylight, sunset and night
* 10 levels
* 3 types of upgrades with up to 15 upgrade levels
Drag shooters and shield on the battlefield to defend against waves of loan sharks. Use your money wisely as money will be carried over from previous levels.
If you won a battle, you can upgrade to make the shooters/shield cheaper, gives them more attack power or makes them harder to be destroyed. Find strategy that you think the best.
edyzahid - programming
amian - loan shark
engraver78 - portraits & shooters/shield
nekogojo - dashboard, game win, game lose & background village
wong chung hung - background town
I was expecting this game to be hard. It was relatively easy.
Oh dead, where to begin? The game is a very basic TD game, you choose where you want your units to stand and then wait for the waves of foes to come along and hopefully drop dead. After each level you can upgrade your units' attack and defense and cut down their costs.
Sounds familiar? That and the storyline are the good part of this game. The bad parts are numerous though. You can't move/sell units once placed, neither they nor the foes remaining health can be viewed. Foes share the same sound-effects (kind of like a smurf being strangled) and move so slowly towards your defenses that you are left to wonder why they bother.
With so little difference between them and the repetitive music the game will sadly enough bore you to tears after the first few levels. I'm sure that with a little work on the creators' part a good game can be salvaged from this mess, but as is, don't bother.
Thanks for your input. Please remember that this is just a Flash game not a normal desktop strategy game so you can't expect lots of variety in gameplay. This game is designed as a simple casual game so if you're expecting more complicated gameplay, you'll be disappointed.
I'm using minimilist approach so player can't have too much option - not able to move units once deployed or no health bar. Enemy move slowly to tone down difficulty. For hardcore player, this can be boring but provides adequate challenge for casual player. Sound effect based on theme of chibi akin to smurf as you've described.
But thanks for highlighting about story. I spend a lot of time and considerable amount of money to hire the character artist for the story part. I think that's one good part of the game.
Cool, gets boring and the lack of selling and moving the shooters once their in place kind of sucks but over pretty good.
not much variety
glitch in the matrix:
second row horizontal
forth row vertical
incorrect placement of deployed weapon
Would be fun but there is a game breaking glitch. Sometimes when you pick up a weapon and try to place it it won't stay. After it gets stuck there is no way to get it unstuck.
I think it's not a bug but improper bad game design. When you drag weapon and you don't have enough money to deploy it, the icon will stuck on the game until you have enough money and click on the deploy green area.
It might be annoying so I will fix it player can't drag weapon unless they have enough money to deploy it. Thanks for the input.
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