So here I was, grinding away on dungeon level 1, trying to build my character up to level 12. I got all the way to level 10, and then suddenly I died. Like a goblin just dealt a sudden death blow to me somehow. Maybe my life dwindled away slowly and I didn't notice. But whatever happened, that really sucked. There's no way I'm doing all that grinding over again.
There are a lot of flaws in this game. To start with, any game that requires grinding is poorly designed. The button layout is kinda dumb. There's no difference between any of the directions you can move, so they should be combined into one button. Also, attack and pick up are superfluous because they're each only used on specific things with no overlap. So there should just be two buttons. The first button would move you to another random room, and the second button should interact with whatever is in the room. So the second button would pick stuff up, attack an enemy, or go down a ladder. And there need to be more hotkeys. And it should be harder to pass up an item without picking it up. Like maybe you could set it to pick stuff up automatically, or maybe the button to move would become the button to interact when you encounter an item. And you should be able to swap out an equipped item for a new item without needing space in your inventory to unequip the item first. And it doesn't make sense to even have an option to drop an item seeing as you can sell an item anywhere.