Be a Supporter!

Lil' Pixel Buddy

rated 3.24 / 5 stars
Share Links:
Action - Platformer - Hop and Bop

Click on an icon to vote on this!

Credits & Info

Jul 18, 2013 | 11:41 PM EDT

If you liked this, check these out!


Log in to save your medals! Don't have an account? Create one for free!

New Size? 50 Points You beat level 10!
Naked Luigi! 100 Points You beat the last level!

Author Comments

Jump, dodge, and challenge yourself to complete 15 levels on this simplistic addicting platformer! Precise timing, quick reflexes, and patience are the keys to winning this tricky game!

This is my second attempt using Stencyl! I hope you guys enjoy the game!



Rated 0 / 5 stars

Im stuck in this stupid game where i can never find my lost sanity,this game is horrible level 13 is piece of bullcrap

DevThomas responds:

How is this game horrible? Just because it's a challenge does not make the game horrible.


Rated 4.5 / 5 stars

Although the idea of having a proper inertia is a great one, I had no problem with the controls and how they cooperated! Every game is different in their own ways, which successfully (in my opinion), challenges the gamer to face new tactics. Thanks for the wonderful game and the semi-easily gained medals.

Also, I found level 14 to be harder than the last level. A bit backwards, don't you think?

DevThomas responds:

Yes I will admit that level 14 is a bit easier than level 15. In my opinion, that is the only flaw within the level system. I wanted to include a "bonus" or add in a prop from another game. I chose Luigi and originally had him clothed. I figured it would be better if he was naked to just increase the overall surprise. His green hat was also perfect because the rest of the levels had a green platform to jump on.


Rated 3.5 / 5 stars

I understand what Mr. Chemlisan is saying, and his opinions are not horse shit. I do however have to say in my own opinion I take the "bad mechanics" and say its a part of the game that makes it different than most platformers. I mean don't get me wrong there are some levels that flatout make me want to throw my steelseries controller across the room in anger, knowing it can take the abuse, but really, when you accomplish the hard things, i feel the accomplishment makes up for the frustration.

So therefore sir, I do not wish a pox upon your computer, you, or your family, but thank you for a challenging game.

DevThomas responds:

Thanks for the response! Yeah I actually did mess up on the code a bit. I didn't expect it to move the way the character actually moved. Thanks for playing my game and enjoying the challenge!


Rated 2.5 / 5 stars

I wasn't able to beat level 10 (and subsequently levels 11 onward), but I still grasped all of the concepts needed to write a review.

This game isn't hard because of the environment or the concepts, which would make for a truly challenging and engaging game. This game is hard because of bad mechanics.

Let's start with inertia, or how this game lacks it. Inertia is the simple idea that something in motion stays in motion. As I jump, I don't expect myself to suddenly stop moving forward and fall when I release the arrow key, but I do. Consistently, a lack of inertia has made it hard for me to land jumps in narrow spaces properly. Adding inertia to future titles should be a must-- it's a simple 'once a moment, divide this number by a certain amount'. Once it gets low enough (read: less than 0.1 pixels per second), change it to 0. With inertia, Level 10 and everything in between would have been a cakewalk-- much less challenging than it is currently, but having proper inertia brings its own fun challenges to build around.

I have just two more suggestions: bear with me.

Having platforms move your character in tandem with themselves is necessary. To not do such a thing as add to the player's speed in a certain direction is a sloppy job for sure. That, and having the player wait for a platform? That's about the worst sort of thing you can do to a player. It takes all control away from them, and therefore limits their power. Never unnecessarily limit a player's power. A better way to solve this, and a way that would only work if the player moved in tandem with the platform, would be to drastically increase the speed and proximity of the initial platform to the player. Don't make them wait.

As for your progression skills, they aren't looking too shabby. Once you start using professional art assets and spending more time on a physics engine, you'll be able to create high quality flash games. Final advice, I swear it: don't try to make the game more challenging than it needs to be, and PLEASE remember to think twice about where the source of the difficulty lies-- engaging rooms, or bad mechanics. Thanks for being a developer!

People find this review helpful!
DevThomas responds:

Truly a great review! I understand where you're coming from with the inertia. I think I just played it so much I forced myself to just merely "enjoy" the gameplay. I was lying to myself whenever I though the mechanics were great. Thanks for bringing this to my attention! Thanks for this long typed out review of my game!


Rated 3 / 5 stars

level 14 is a joke.

DevThomas responds:

How is level 14 a joke? haha?