-Last upgrades are too long to get...
-At high speed, buildings come too late on the screen, so you don't have the time to think about what to do, it's as luck...
-First 250 points become really boring...
-Hit box of the ship is not really good, my wings often touch obstacles and I don't take any damage.
-I like those graphisms!
-Music sounds good with this concept of game.
-You should create more different obstacles, and also moving obstacles.
I find that you don't really have finished your game :)
Not bad but I don't get the asthetics- why is it so grungy? What is the story?
It would be nice to see environment changes or something to mark progress aside from more brick stacks to avoid. I would also like to see a way to invert controls for player preference- found myself diving when I wanted to climb- and hot keys for the two 'power-ups'.
Good start but needs work
this is not bad actually ) the audio could be better but the other stuff are awesome
It works, I didn't encounter too many glitches and the ones I did run into were not game breaking. One glitch was a slightly questionable hit detection, should have hit but didn't. The second glitch was with maneuvering the ship and was difficult to reproduce so I'm not sure what causes it, but it seems like if you hold one direction then switch to another direction if you give no other input (fingers off the controls) you'll continue in the second direction. The chiptune music gets a little confused, and it's a little short loop, which could be improved on. The graphics aren't bad, but they need a little time, and polish. The game play is simple but slow (possibly just me) at first and the upgrades cost a little much. Overall the game isn't bad, could be improved and used as an example for other flash games who want to use 3d.
Fun and addictive. Really like the music too, good
example of the sentence "Graphics don't make the game."