Love the concept, but the execution needs work. The graphics could be a lot better--because what's the point of playing as an intimidating maneating monster if it doesn't look badass?--and it was rather maddening to try to manage both the camera and the walking controls at the same time.
Also, the camper AI isn't great-I was able to dispense with the traps entirely and kill everyone just by charging at them and hitting X.
the AI was mostly pathfinding I think. So we'd basically have them do a thing, wait. and then if they saw you they'd run away. This was super awkward to kind of plot out, but good fun to make.
Thanks for playing. We were working with basically zero art and a rough concept. so it was all open art stuffs unfortunately. but we had fun.
this game is terrible
can't wait to see the full game. Its a cool start.
Awful controls.WASD to move and X to attack is very awkward.Their also should be some way to keep the camera on the player.Although it is a prototype made in 48 Hours.