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Ripple Dot Zero

rated 4.30 / 5 stars
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Action - Platformer - Hop and Bop

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Credits & Info

Jul 6, 2013 | 5:50 PM EDT

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Lab Rat 5 Points You woke up, you were flushed, you escaped...
Moonwalker 50 Points Completed the game
Ripple Dot Master 50 Points Completing the game with good ending
Messiah 100 Points All Ripples Rescued

Author Comments

Ripple Dot Zero is a classic action platformer heavily influenced by the aestethics of the 16-bit era of the early The game features 20 Levels of running, bouncing, slashing and Gyro-Blade-throwing, set to the slick beats of an original soundtrack of pure fm-funk schmaltz. Even the sound effects where made with FM-synthesis to give the game that sharp sting of early gaming.

Move with arrow keys
Attack: Ctrl or Z
Jump: Space or X
Pause in game with P or ESC
Toggle Mute: M
Full screen: F

Re-map controls from main menu



Rated 5 / 5 stars

This is great omg. I found it last night, and gave it a play, and I can't stop playing.
The music is catchy, and the gameplay is great. Not to mention the retro style pixel graphics. (ngl, those are my favorite styles of games)


Rated 4.5 / 5 stars

I like it, it's like playing Sonic with Amy Rose. Call me crazy, but I always liked to play Sonic game with Amy because her side attacks where a lot easier to use. Also, it has a nice graphing to it. Pixel art, but not like GBA or anything like that. It's more detailed. I also like the character name. It's a pretty cool name for a penguin, not anything stereotypical like most names that you see or would think of. Or some kind of mundane name like they did in "Surf's Up" the movie and game. They just did uncommon names, but they where average names out of the uncommon. All-and-all, a really good game, keep it up. X3


Rated 4 / 5 stars

Feels like a throwback to Super Nintendo.

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Rated 4.5 / 5 stars

The good is you NAILED it. This feels for all the world like a major-studio release from the Genesis era. Visuals, sound, gameplay, character physics, power-ups, everything. It's solid, it rewards exploration, it's got crisp visual design. It's clearly a labor of love and it pays off.

But I have to quibble, and this is where it loses the half-star. Five levels in and I haven't really found much that varies up the gameplay as you progress. The bouncy timed bonus rescue levels are all well and good, but the normal levels all play very samey, despite the change in the (gorgeous) visuals. Yeah, the games of the old era did that too, but, well... it's not really enticing me into sticking with the game to its end, especially as the levels get bigger and bigger.

Maybe if you do a sequel, change the weapon power-up for various levels. It could create some new exploration puzzles based on the different weapon dynamics.

Overall, a damn fine game you've created. Tweak the sameness factor and it'd be just about perfect.

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Rated 5 / 5 stars

fun reminds me a cross in between sonic and mega man x

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