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Detective Clara, Episode 1 - The Fridge Affair with 60 fun levels. Help Detective Clara to find the thief. Connect the trials, follow the footprints and discover the many clues that will lead you to find the thief of fridge.
The opening tutorial was too easy to skip, but after learning what it is the game wanted me to do, it wasn't hard. Imposing a time limit for scoring purposes is interesting, although once you play through a stage and know what to do, replaying it again for a higher score becomes less of a process of discovery and more just a matter of rote motor memory.
The mechanics of the puzzles in connecting Clara to the "clue" at the end of the trail was an interesting idea, but the gimmick of the game in having a little girl investigate something left me a little wanting. I was playing a game, not assisting this character in her searching. I didn't find any clues, I didn't have to think of the who/what/where/when/why/how. All I have to do was click the most logical path in a series of rotating junctions. The game seemed like it was going to be one thing, but turned into something different.
That doesn't make it a bad game, but there was an anticipation for something that couldn't come to pass because of the game design. I like detective games and thought that I'd be playing one. Instead I got another game, but fortunately the game works and is pretty well made on its own.
The graphics of the stages themselves weren't anything to write home about. Clara herself is emotive and vibrant -- I felt like all the stages should be of similar tone. The music choice was short, the fade-out to the loop was noticeable and should maybe have been edited better into a continuous flow, but I didn't mind the actual music so that wasn't bad.
Overall, a nice game, even if it set me up to think I would be playing a different game.
The game play is nice, the graphics are adorable, and these types of puzzle games are usually fun (but to be honest I wasn't expecting it to be a "connect the path" puzzle considering the title). However, this game gets very boring very quickly because there's no variety; it's just connecting a path over and over again. I do like the cute story you added, but why is there a time limit? Though I appreciate your efforts to make the game more challenging, it just seems very unnecessary. Overall, this was a good try, but I would consider adding more variety to make this game interesting.
Demo of a narrative adventure platformer.
Explore the seaside town of Estivale, meet dozens of characters and track down a thief.
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