The opening tutorial was too easy to skip, but after learning what it is the game wanted me to do, it wasn't hard. Imposing a time limit for scoring purposes is interesting, although once you play through a stage and know what to do, replaying it again for a higher score becomes less of a process of discovery and more just a matter of rote motor memory.
The mechanics of the puzzles in connecting Clara to the "clue" at the end of the trail was an interesting idea, but the gimmick of the game in having a little girl investigate something left me a little wanting. I was playing a game, not assisting this character in her searching. I didn't find any clues, I didn't have to think of the who/what/where/when/why/how. All I have to do was click the most logical path in a series of rotating junctions. The game seemed like it was going to be one thing, but turned into something different.
That doesn't make it a bad game, but there was an anticipation for something that couldn't come to pass because of the game design. I like detective games and thought that I'd be playing one. Instead I got another game, but fortunately the game works and is pretty well made on its own.
The graphics of the stages themselves weren't anything to write home about. Clara herself is emotive and vibrant -- I felt like all the stages should be of similar tone. The music choice was short, the fade-out to the loop was noticeable and should maybe have been edited better into a continuous flow, but I didn't mind the actual music so that wasn't bad.
Overall, a nice game, even if it set me up to think I would be playing a different game.