A funny concept for a story right at the beginning cut scene until gunpowder got involved. Quite interesting so I resumed looking at the story and was convinced to begin playing the game. fits well along with it's cartoon-like art style. (4) Then I pressed play to see more of the story and was surprised to see a game what currently has an average rating have an interesting and in-depth story Just by looking at the first few cut scenes is enough to motivate me to actually begin the game. What I would say is next time just merge the cut scenes together so you watch all the way through it without the start button interrupting it. (5)
After finally getting to the game's menu, I looked at the different options and saw how they are easy to understand. the encyclopedia is quite detailed with stats. I like the appearance of the map as well. (4)
When I saw that this game plays similarly to age of war, I knew I was going to like the game play. Really is quite strategic since you are locked to only one kind of unit when you upgrade (I assume that is what the padlock is for anyway.). I do admit that the basic ranger begin able to kill a basic melee unit without the melee unit reaching the ranger to feel a little overpowered, unless the upgraded melee has so much defense that it can reach ranged units. Might want to revise ranger damage if that is the case. (After playing second level, two basic rangers could overwhelm a advanced warrior easily. I think rangers need to me more balanced personally thinking to keep challenge in game). (3.5)
When I began the second level, I got caught out when I didn't notice where my base was. I didn't realize I needed to build the base myself at first. Might want to make a note in the game about that on the second level or make it more noticeable if there is one present.
Encountered a bug: When I completed the first level after destroying the enemy base with the basic ranger unit, the victory tune kept repeating itself with a loud echo and would not move to the winning screen.