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Don't Escape

rated 4.22 / 5 stars
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Adventure - Point 'n Click

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Credits & Info

Jun 14, 2013 | 6:39 PM EDT

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A Slaughter 5 Points At least you've tried...
A Massacre 10 Points You've saved some lives.
A Night of Terror 25 Points With your efforts, more than a half of villagers survived the night.
A Frightful Night 50 Points You've saved almost everyone
A Calm Night 100 Points You've survived the night without hurting anyone!

Author Comments

I woke up in a room... It is not locked and I remember everything. I'm a werewolf. Tonight I will turn and people will die, unless I find a way to prevent myself from escaping this place.

There IS a recipe for the potion in game :-)



Rated 5 / 5 stars

awesome idea, needs a sequel


Rated 5 / 5 stars

i think this a great game idea, in much games you ned to scape from a assasin or other thing, but this time you need to cloose your house of all ways


Rated 5 / 5 stars

Jetz72 said it all.
I'm just dropping the stars.


Rated 4.5 / 5 stars

Great game and idea
I didn't see the recipe for the potion until after i cheated. :(


Rated 4.5 / 5 stars

To start off, I absolutely love the idea of taking a typical escape the room game and turning it completely backwards - even the title spells this out well enough to grab attention. I also love how pretty much everything the player does in this game is perfectly sensible; no secret compartment in the wall concealing an ankh that you wrap a dollar bill around and light on fire to reveal a secret QR code tattooed on your arm. The ending, telling how the werewolf got through each of your defenses and how effective they were, was a nice touch.

Another thing I appreciated was the use of red-herrings, like the potion with the mushroom versus the root (Could have thrown in another - when the recipe once said "hot dust" I was thinking ashes and checked the fireplace, and when I found the spices, they were obviously what the recipe called for). I noticed another - the opportunity to douse the meat in the potion rather than just drinking it and distracting the wolf with the meat. Too bad I discovered the options in that order, because suspending the meat from the hook didn't occur to me before I tried setting it down on a table, on the floor, then thought to cover it with the potion.

I feel I should mention that the floor is only accessible while facing the fireplace, which bugs me; looking around should not be counter-intuitive in one of these games. Could have also had some more options, like trying to use the table and chairs as a barricade or simply nailing the window shut, either of which might have created a weaker defense; more red herrings.

In conclusion: Excellent premise, logical gameplay, loved the multiple endings - could have been more ways to screw up and get a bad one, but I enjoyed this game more than most others of its kind.