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Don't Escape

rated 4.22 / 5 stars
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Adventure - Point 'n Click

Credits & Info

Jun 14, 2013 | 6:39 PM EDT

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A Slaughter 5 Points At least you've tried...
A Massacre 10 Points You've saved some lives.
A Night of Terror 25 Points With your efforts, more than a half of villagers survived the night.
A Frightful Night 50 Points You've saved almost everyone
A Calm Night 100 Points You've survived the night without hurting anyone!

Author Comments

I woke up in a room... It is not locked and I remember everything. I'm a werewolf. Tonight I will turn and people will die, unless I find a way to prevent myself from escaping this place.

There IS a recipe for the potion in game :-)



Rated 4 / 5 stars

Its a very interesting concept. You could have improved on it by allowing people to see the result of their actions in a more visual way. Aside from that the concept is solid and it could easily support more content. A continuation of the story, more alternative endings, perhaps the ability to completely leave the original hut for some other place. You can basically take this concept in any direction you so chose.


Rated 3.5 / 5 stars

Certainly one of the better escape-type games, although with a pleasant twist.


Rated 4 / 5 stars

It was really fun and interesting, but I do have one problem: even following the walkthrough exactly, my game always said that the werewolf got through the window because it wasn't locked. It was really interesting figuring out the puzzle, but more than a little frustrating not being able to actually complete the game 100%.

scriptwelder responds:

You probably missed the padlock (close window + padlock + boards). It's a design flaw, I admit, too easy to miss.


Rated 4 / 5 stars

The name says it all.. it came and delivered. Really awesome game. Refreshing idea, nice style and good music. Only bad thing that comes to mind is that it's just too damn short. I was left with a need for this sort of game, but with hours worth of playing.


Rated 4.5 / 5 stars

Well made, with a retroish feel :)
Was pulled in by the amusing concept of an ANTI-escape game, stayed for the well thought out puzzle.
I liked how everything you did had an obvious link to the end goal, unlike many point and click games-
It never felt like pure trail and error!

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