Beast Warrior

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In this isometric warfare game you enter a world of 2 beast clans fighting each other.
Command your hero and troops on the battlefield to slay the other side.
Take out the enemy towers and castles while defending your own.
Upgrade hit points, attack speed, defense and skills of the hero.

Control the hero by using the W,A,S,D keys.
The hero will attack automatically.
Reinforcements will be spawned automatically as well.
See in-game instructions to learn the shortcut keys

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Why so low grade, this is a great and inovative game.

its so few characters :( but i dont care its a best online :)

when you go to reigion 1 you can not do a thing

It seems like the author reads these reviews, so I have two suggestions.

1. The crafting system - the fact that it can "fail" does not add any value to the game and can make it less enjoyable. There is no skill, it seems totally random so that doesn't make it a challenge - it just makes it annoying in the case of a fail. Not much value in annoying the player for no reason. In my case, it failed twice - once on some nothing item, and once on the best item for my character - one that took all five of the rarest element. It would be no fun playing maps over and over again just to get five of that element again, so that decreased the enjoyment of the game in my case.

2. Information. In the back-end programming, you obviously have assigned data to stats like attack power, armor, hit points, etc for each NPC (both playing on the hero's side and against the hero) as well as the hero. You need to find a way to make this information available to the player, the specific numbers. The idea that one tome decreased armor by 2 or 4 or whatever isn't really helpful or fun if you have no idea how much armor NPCs have. Or how much damage your hero does. Or what armor actually does to decrease damage, and so on. I can spend points on increasing my +ATK, but have no idea how much damage I was doing originally or how much increasing my +ATK stat changes things. The fun in these types of games in carefully planning where to spend your money to get the best value, what order to increase your stats to make a powerful character, etc. When you can't see any of the stats, that fun becomes pretty meaningless. It's like a game where you get a strength of 17 but have no idea if that is good or bad or what happens if it is higher or lower. In short, I suggest you provide more info to the player.

Otherwise, it's a great game and I did enjoy it quite a bit! Thanks for taking the time to create it.

frozz responds:

Thank you for the great review. we will update the game as soon.

This is a decent game. I see that you made a DotA-like game. For those that don't get how to play the game (and haven't played DotA) just keep behind your creeps while you level up. Its a little slow tho.

Credits & Info

2.07 / 5.00

Jun 1, 2013
10:27 AM EDT
Strategy - Real-time (RTS)