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Pork Must Arrive

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Bronze Statue 5 Points

Beat 10 waves in game

Standard Axe 5 Points

Kill 50 enemies

The Beggar 5 Points

Collect 50 coin bags

Bronze Axe 10 Points

Kill 150 enemies

Golden Statue 10 Points

Beat 30 waves in game

Silver Axe 10 Points

Kill 300 enemies

Silver Statue 10 Points

Beat 20 waves in game

The King 10 Points

Collect 1000 coin bags

The Noble 10 Points

Collect 500 coin bags

Berserker 25 Points

Summon Gnome 50 Times

Bloody Orc 25 Points

Use Dwarf's Axe 500 Times

Golden Axe 25 Points

Kill 500 enemies

Platinum Axe 25 Points

Kill 1000 enemies

Platinum Statue 25 Points

Beat 40 waves in game

The Chief 25 Points

Summon Goblin Tank 50 Times

Tombstone 25 Points

Summon Fairies 50 Times

Porky 50 Points

Win the game!

One Man Standing 100 Points

Win the game without enemy going in to the Goblin's base!

The Real Challenge 100 Points

Win the game without continue or game over!

Author Comments

The fairy tales tower defense, with Orc and his buddies as a heroes trying to steal Knight's piggies for them foods. With constructed evil plan, they make a trasporter to pick up the piggies from Knight's castle and become a pork cuisine for them bellies. So.. PORK MUST ARRIVE!

Instructions:

'A & D buttons' - Movements
'W button' - Jump
'S button' - Call Boar (your pet)

'SPACE button' - Melee Attack
'Click Left Mouse button' - Range Attack (point your cursor to targeting)

'P button' - Open Stats / Paused
'M button' - Mute / Unmute

'F button' - Summon Golem (when unlock Golem)
'1,2,3,4 buttons' - Summons Other Creatures (when unlock all skills)

*Upgrade Golem Skill first, then you can upgrade the skills above the line, but for the add damage skills on bottom right of each category, you can upgrade it without following the line, but still need golem upgrade.
*Yes you can ride your boar.
*Added difficulty selection.

Reviews


An absolutely great, smartly done (for the most part) defense game. Definitely worth five stars, but there are still some problems, MAJOR ones...

{A WARNING TO THIS GAME'S CREATOR & REVIEWERS!!!}:

Even after only two pages of reviews, I think people are confused about the game's difficulty and this might tank the game score-wise. If possible, you need to find a way to make the yellow-circle abilities at the bottom of the skill trees more obvious as pivotal skills to those trees and thus the game (I suggest making them larger and DEFINITELY putting them at the top-middle of the trees... overlapping the rectangles a bit perhaps?.... or something like that).

I played about 3 times in the same mood as those saying it was too difficult before realizing the yellow skills (particularly "orc damage") were pivotal to the game... at least early on. At first I just put points into the +5% damage skill and was annoyed and thought it a pretty stupid design choice while watching my damage increase by a useless 1 each level. In retrospect, I appreciate the nuance of having both damage skills, though... but, again, THE YELLOW SKILLS ***NEED*** TO PLACED MORE OBVIOUSLY AS PIVOTAL SKILLS, as I'm assuming this is where most of the difficulty gripes are coming from.

{Misc. Praise}:

The skills remind me of Borderlands 2 with all the little optional niches and nuances (and mostly because of the "signature" ability of the golem placed above all the trees). The skills are interesting in how much they allow you to customize and *perhaps* require you to mix between the trees. However, the skills aren't very distinct from one another overall (mostly health +damage in varying amounts over and over under different skills) , but that's just a small issue of style/taste really.

Also, I like that there is even interesting variation in how you can handle combat: in rushing to get exp bags before they disappeared, I noticed you could time your way past spear-throwers, leap over knights (which was also an interesting way to try and flank them in combat), and even take a risk rushing behind the quick-striking melee units. Little things like this really help improve this gameplay.

{Small Gripes/Suggestions}:

Positioning the pig using the duck button early on is annoying and seems somewhat flawed: Once he's relatively close to you, you can't summon him directly on top of you, which makes positioning it around a golem annoying... and rectifying it by increasing the pig's attack distance is annoying as well since it gets locked behind you in this way significantly varying distances. Also, the pig's repetitive squeal if you hold the summon button down after he arrives is annoying as well.

Another gripe I have is also related to the unclear position of the yellow skills. Though I haven't tried these builds yet, it seems like the axe damage skill may be more necessary (or maybe even the only way) to survive the game early on, as compared to golem damage or pig damage.

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Anyhow..... great game. Keep it up, I'd love to see more games like this from you in the future.



i think you meant "decrease" delay. not "increase"

i really hate when imprecise language is used to describe mechanics in a game.

it makes the whole theorycrafting aspect nearly impossible.

also the difficulty of this game is.. well to put it nicely "game breakingly NOT FUN"

btw, having the exp bags despawn after a certain amount of time was idiotic as well. you have to back up or you die and then it's game over. give me a BREAK. so you think at the end of the level you can just go and scoop up your exp bags. NOPE.



Good game, its hard but when you realise that you need to put the first 5 Points in more axes and the next 15 or so into more orc damage it becomes quite easy



Not a bad game, but get's unbalanced really quick. Enemies become way to strong after a few waves, and you don't get enough points per level to keep up with their rising HP and attack power. Even if this was possible, you would have to play the game several times to find the right combination of skills to upgrade - Even with your tip about upgrading the Golem, the game just gets to hard for it to keep up with more powerful enemy tides, while your character has to deal with flying enemies (and frogs) that bypass it. Because I have not gotten very far in the game, I can't say what is the best solution to make it more balanced. Maybe, reducing the strengthen and hp of some enemies, or giving higher attack points per skill upgrade for the Golem. Or more throwing axes than just one per upgrade point.... You just need to tweak the balance a bit, to make easier, and more enjoyable for the majority of players.



Heh, entertaining storyline, and a well-built game engine otherwise. I like the fact that you move around rather than just guarding through idle towering, the controls work well, the graphics are good, movements smooth, and the medals are a nice addition of rewards. Fun game!

-cd-


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Credits & Info

Views
56,661
Faves:
165
Votes
1,824
Score
4.49 / 5.00

Uploaded
May 29, 2013
10:44 AM EDT
Genre
Strategy - Tower Defense
Tags
  • Daily 3rd Place May 30, 2013